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Customizable Puddles

Customizable Puddles

Updated
2024-02-01
Free
Materials
Engine version
4.27
Download type
Asset Pack
File size
144 MB
Registration required
Description

Customizable Puddles is a customizable puddle decal pack that allows you to create and adjust puddles of water, paint, oil, blood, or goo.

Customizable Puddles uses a set of 21 uniquely made masks, which can be adjusted in size, shape, and color, to create puddle decals of various different styles, including but not limited to paint, oil, water, and goo. Within the Material Instance, you can input up to two of the five provided water ripple normals and adjust their strength, speed, and scale to create anything from realistic puddles to stylized cartoon puddles. Alternatively, if you just need something simple, you may choose to use no normals at all.

 

I have also included the ability for you to adjust the intensity of the water roughness and emissive. At any time you can substitute the given puddle masks and ripple normals for your own, as custom content integration is straightforward.

 

Some basic bonus content is provided, which includes one dirt terrain Texture set and a master material for it as shown in the Asset Overview screenshot above.

Technical Details

Features:

  • Each puddle mask can be adjusted to be "full" or "broken" in coverage, which means each puddle mask has two entirely different shape variations within it. The Asset Overview screenshot shows the "broken" variations.
  • Adjust the scale, speed, and intensity of the water ripple normals. 

Texture Resolutions:

  • 1024x1024 (all masks and normals)
  • 2048x2048 (this is for the bonus terrain Texture set)

Number of Materials: 2 Master Materials, 27 Material Instances

Number of Textures: 29

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: The notes on how to use this asset pack are found within the Overview map.

Important/Additional Notes: By default, the roughness intensity is at its maximum. You may need to adjust this depending on your own level lighting or direction.

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