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Defender: Animated Dialogue System

Defender: Animated Dialogue System

Updated
2025-02-18
VIP
Blueprints
Engine version
5.4
Download type
Complete Project
File size
229 MB
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Only For VIP Users
Description

Defender: Animated Dialogue System is an easy to use and very flexible dialogue creator with typewriter text animation, different choices, triggering events, bubble above characters, text-formatting, gamepad support, cinematic mode and much more!

This asset contains a Animated Dialogue System which is a feature of Defender: Top Down Shooter Template and Voyager: Third Person Shooter Template.

 

Defender: Animated Dialogue System is an easy to use and very flexible dialogue creator with typewriter text animation, dialogue branches(multiple choices), triggering events, bubble above characters, text-formatting, gamepad support, cinematic mode and much more!

 

đź’ˇWith this system, you can do the following operations:

  • Easily create dialogues using datatables.

  • Create Dialogue branches with Stat requirements.

  • Add Audio to dialogue rows.

  • Continue from a certain row when dialogue restarts.

  • Trigger events from Level Blueprint in dialogue.

  • Add dialogue bubbles to characters or actors.

  • Activate custom cinematic mode and blending view targets to a camera.

  • Add waypoints to NPCs.

  • The possibilities are limitless!

  • All features have How-to videos. Get started and learn easily!

 

đź’ˇFEATURES

  • %100 Blueprint and well commented.

  • Educational blueprint design with a lot of examples.

  • Full gamepad support.

  • DialogueComp to show in-game dialogues

  • Dialogue Bubbles to show dialogue bubble above NPCs

  • Typewriter effect in dialogue text.

  • 4 Stats for use in dialogues: Reasoning, Manipulation, Intimidation, Karma. You can add your own Stats!

  • Cinematic bars widget

  • Includes Paragon Twinblast Specops, Paragon Greystone Novaborn

  • Component-based design. You can use in-game components to any games you want.

  • Event-driven system to optimize logic. No need to make heavy casting operations between blueprints.

  • Partitioned Save/Load System

  • Footsteps with surface support.

  • BP_CameraTrackerVolume (Fixed camera tracking volume)

  • NPC AI with behavior trees.

  • FadeMeshComp to fading meshes between camera and the main character.

  • Multi-message feature to show multiple in-game messages efficiently.

  • A PROJECT DEVELOPED WITH YEARS OF GAME DEVELOPER EXPERIENCE!

 

Please make a copy of your previous project before updating with new versions.

Project Requirement: This project requires the Common UI Plugin provided free of charge by Epic Games.

 

Technical Details

All humonoid characters are using UE4 Default Skeleton.

Number of Blueprints: 90

Number of Widget Blueprints: 25

Input: Keyboard & Mouse, Gamepad With Game & UI Support

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Documentation: https://docs.google.com/document/d/1l506_Eed9tTeFMsZTBTnIxjT2fd0cUihsfoN8B99tC8/edit?tab=t.0

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