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Dragon.IK - Universal IK System

Dragon.IK - Universal IK System

Updated
2024-06-30
VIP
Code Plugins
Engine version
5.3 , 5.4
Download type
Engine Plugin
File size
128 MB
Registration required
Only For VIP Users
Description

An All-in-One plugin tool for easily creating IK for animals and humans.

The aim of this plugin is to save time and energy for giving a realistic and smooth IK solution for various types of animals using only simple animation Blueprints.

 

The plugin aims to provide IK to different types of animals such as

  • Quadrupeds : Wolves , horses etc
  • Bipeds : T-Rex , birds , humans etc
  • Spiders : Multi-legged creatures such as spiders and scorpions etc
  • Snakes : Snakes & Worms etc
  • A universal aim/look-at solver that works on any kind of creature or character!

 

Curent Version 2.4.7

 

Technical Details

 

[Note : New updates are only available in every last 3 engine versions.]

 

Features:

  •  Provides foot and spine IK for animals of quadruped,biped,spider and snake types.
  • An advanced universal fullbody aiming/look at solver that modifies any character to aim towards a target.
  • One of the best VR focused tools to get high quality VR character IK solving with tons of examples and community support.
  • DragonIK Physanims, an advanced and unique feature to easily get high quality physical animations and hit reactions. An alternative to engine's in-built physical animation system.

 

 

Number of Blueprints: 3 Animation Blueprints (Dragon_SpineSolver, Dragon_FootSolver, Dragon_AimSolver)

Number of C++ Classes: 3 Main classes (AnimGraphNode_DragonFeetSolver.cpp, AnimGraphNode_DragonSpineSolver.cpp and AnimGraphNode_DragonAimSolver.cpp) and one static support class [DragonIK_Library]

Network Replicated: Yes

Supported Development Platforms: PC ,Mac and Linux

Supported Target Build Platforms: PC,Mac,Linux,iOS and Android. Other platforms require testing.

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