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Dynamic Paraglider

Dynamic Paraglider

Updated
2024-03-07
Free
Blueprints
Engine version
4.27
Download type
Complete Project
File size
44.1 MB
Registration required
Description

A collection of animations and Blueprints for a dynamic gliding / paragliding system, inspired by games such as Zelda: Breath of the Wild.

This is a collection of animations and Blueprints that form a dynamic paragliding system.

 

Features:

- Animations and additive poses react dynamically to the way you fly, to create smooth, natural motion

- Glide behaviors such as speed and rate of descent can be easily modified through parameters. These can either be defined on the Paraglider BP (to allow individual gliders to have different flight behaviors), or overridden by the Paraglider Component at the character level (causing all gliders to behave the same regardless of class)

- An Updraft BP that allows gliding players to regain altitude

- Movable IK targets for hand location in the Paraglider BP in case you want to use a custom glider model

- Network replication

- All Blueprints have detailed comments that explain what they're doing

 

Includes:

- Paraglider Blueprint

- Paraglider Component Blueprint

- Updraft Blueprint

- Character animations and AnimBP

- Simple glider model

- Detailed documentation that covers merging the system into existing projects/characters (including extra steps for using ALS), and general information about using and customizing the system

 

Technical Details

Features: Blueprints and animations for a dynamic paragliding system.

Number of Blueprints: 5 (Paraglider, ParagliderComponent, Updraft, Character AnimBP, Example Character BP)

Number of Animations: 5 (3 standard animations, 2 used for dynamic additive poses)

Input: Mouse, Keyboard, Gamepad

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: No / Untested

Documentation: A PDF can be found inside the Content\DynamicParaglider\Documentation folder

Important/Additional Notes: Animation source FBX files can be found in the SourceFiles folder.

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