
Dynamic Parkour Trace System
https://www.fab.com/listings/ecea51a1-43d4-4b53-bff3-79c4f4897ac7
This system uses an advanced tracing execution and intelligently selects the most logical action of of 9 DIFFERENT ACTION CATAGORIES.
With this asset you will be able to set up dynamic object Vaulting, Mantling, Climbing, Wallrunning, Platform actions and SO MUCH MORE!
Any animations can be used and if using Motion Warping in concert with this asset SAY GOODBYE TO STATIC HEIGHT ANIMATIONS AND RESTRICTED MAP BUILDING
Making a game with parkour is no longer a hassle! Now any game can have ADVANCED vaulting, mantling AND / OR climbing with a few simple steps and have that AAA look!
Climb in 3 different styles (Point to Point, Free Climb, Ledge Shimmy)
Advanced ledge movements (Corner transitions, Vault actions, point jump and more)
Wall Run with EASE
Get ready to look at climbing and parkour in a whole new light!!!!
System can also be reconfigured easily to use the location and rotation values in your own code as well!
Demo character set up for basic vault function using the Manny Jump sequence for showing the location vectors and how they impact character movement.
Technical Details
Features:
Actor Component with powerful trace system to trace any collision based object and return back the most logical actions based off object Height, Depth as well as other factors such as side walls and frontal ledges
Climb Point Generator Blueprint to Easily Spawn and Define Climb Based Points with 3 different climb types to choose from!
Animation Notifies for resetting actions / setting climb states for easy set up
Demo Character to see how locations are provided to the root bone via motion warp plug in
Simple Demo Map with pre-set objects to test positioning
Number of Blueprints: 2
Input: (Demo Only)
Network Replicated: Yes - Replication handled internally, need only to select "Component Replicates"
Supported Development Platforms: PC
Windows: Yes
Mac: Yes
Documentation: https://docs.google.com/document/d/1wTi8NcVXLvTAtUTitfYyDw6t6WhbW4jRtuKk_7edAhw/edit?tab=t.0#heading=h.y4xgs9mh3rba
Documentation Updated Regularly with patch notes and system updates!
Important/Additional Notes: System is intended for use with Unreal Engines Motion Warp Plug in - To use this without the plug in is possible but requires disabling the motion warp settings inside the component blueprint - See documentation for more info









