
Energy Beam VFX ( with SFX )
https://www.fab.com/listings/83fbf996-0c20-4805-a0a3-2d3554050b88
There are 10 type of Unique VFX. 5 for beam VFX, 5 for Constant HIt VFX.All are Infinite Loop VFX.
Well organized assets, high visual qulity with efficiency and good optimization!!
Override parameters for Scalable Size, Custom Color, Tall etc...!! Dont need to understand NiagaraSystem!
These VFX have Automatic Fade-in,Fade-Out animation for 1 sec once you deactivate them. You can destroy them after 1 sec via blueprint or C++!!
See if you can find out some keywords from the name of VFX below .Maybe There are some suit Your Project. Name List :
PowerCannon/FireTongueLick/ElectricLightning/WaterTornado/IonLaser/
Notice: This pack is not triggered by beam module .So no need end point to set.instead.If U need Ur beam to reach certain spesific location.just get the direction vector from End position subtract start position. And get distance(length) from direction vector. and let vfx look forward the end point via direction vector .then put distance into VFX parameter(length).
Technical Details
Features:
Automatic Fade animation (as well as SFX)
self Scalability(LOD)
Foolproof Override parameters for Scalable Size,Length,Width,Custom Color etc.
Well organized assets,good name convention,high visual qulity with efficiency and good optimization!!
Decal VFX trigger by Niagara System
Auto recoil length and Hit Collsion with Blueprint
Type of Emitters: CPU
Number of Unique Effects: 10
LODs: Yes (self Scalability)
Number of Blueprints: 5
Number of Materials: 26
Number of Textures: 65
Number of Unique Meshes: 8
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation:
https://youtu.be/yMPBpuQ3PkU?si=_plocgY_2gVblLK7
https://youtu.be/CZfrsMbD9IY?si=qGCwnz0sNEGffHX8
Important/Additional Notes: Please Enable Niagara plugin and Need Unreal 5.2+









