EOSCore
https://www.fab.com/listings/8e78818d-4662-4c6d-8ab2-6e22b9d3595e
Epic Online Services (EOS) in Unreal Engine.
EOSCore is a powerful plugin for the Unreal Engine that offers a wide range of features and tools to enhance the development process. This plugin allows developers to seamlessly integrate Epic Online Services (EOS) into their games, providing them with access to a variety of online services such as matchmaking, player data storage, and leaderboards. With the help of EOSCore, developers can easily create multiplayer and online experiences for their games, without having to worry about the complexities of server management.
Features
- Use the Epic Online Services (EOS) with Unreal Engine Blueprints
- Use the Epic Online Services WEB Api
Blueprint Subsystems (EOS Interfaces exposed to Blueprints)
- Achievements
- Authentication
- AntiCheatServer
- AntiCheatClient
- Connect
- Friends
- Ecom
- Leaderboards
- Lobby
- Metrics
- Mods
- Player Data Storage
- Presence
- P2P
- Reports
- RTC (Voice Chat)
- Sanctions
- Sessions
- Stats
- Title Storage
- UI
- UserInfo
Web API Features
- Connect Web API
- Voice Web API
- PlayerTicketing
Supported Engine Versions
- Epic does not allow plugin updates for older engine versions, this means only the 3 latest engine versions are supported. Older engine versions will have an older and outdated version of the plugin.
Notes: To use Epic Online Serivces you'll have to use the Epic Online Services (EOS SDK) documentation. The plugin is not going to teach you how to use Epic Online Services besides what's currently available in the plugins documentation and examples. You are welcome to join the Discord server and ask the community for tips but should not expect or demand anyone to answer.
Technical Details
Code Modules
- EOSCore (Runtime)
- EOSCoreWeb [Runtime]
- EOSCoreEditor (Editor)
- OnlineSubsystemEOSCore (Runtime)
- EOSCoreShared [Runtime]
SDK Version
- 1.16.1
Plugin Version 1.9.5.2
Number of C++ Classes: 50+
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Linux, Mac, Android, IOS
Supported Engine Versions: 5.1, 5.2, 5.3