European Alleys
A small European city section with day and night versions.
A game environment with hundreds of assets and customizable blueprints.
Contains separate day and night demo maps, blueprints for easy placement and randomization options.
You can create custom buildings using modular assets and make use of blueprints to randomize (See BP showcase video)
For better visuals enable "distance field ambient occlusions" for the demo scenes (from engine settings)
Technical Details
Features:
- High number of quality assets.
- Modular building meshes, street assets
- Customizable blueprints; spline street creator, parking lot and park randomizers, toggleable streetlights, customizable building variations, surface snapping for cars and street props.
- Demonstration scene makes use of distance fields, all assets optimized for distance field AO
- Weather effects are all in single post process material. Easy to disable or use in another project.
Number of Unique Meshes: 224
Collision: Yes, custom
Vertex Count: 11,126 to 566,732 for complete buildings. Varied for assets. (max 7676)
LODs: Yes
Number of Materials and Material Instances: 79
Number of Textures: 168
Texture Resolutions: mostly 4096x4096, 2048x4096 for tree atlases, 512x512, 1k and 2k for effects.
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes:
-For better visuals enable "distance field ambient occlusions" for the demo scenes (from engine settings)
-Check "two sided distance field" for new buildings to eliminate potential distance field related anomalies.