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Firearms Evolved
https://www.fab.com/ru/listings/4d741479-7751-4f0c-adb7-d6f44a55910a
Firearms Evolved offers solutions to various problems commonly encountered when creating weapons for the player character in a single-player shooter game.
Key Features:
Core Weapon Logic: Fire Rate, Semi-/Auto-/Burst-Fire Modes, and more.
Recoil System: Procedural recoil with aim-offset/return logic.
Staged Reloads: Reloads can be split up into 3 stages: Magazine In, Magazine Out, Cycle Action.
Fake Tracers: Bullets originate from the camera center, with a fake-tracer system for the firearm.
Hit-Scan/Projectiles: Choose your preferred bullet logic.
Realistic Firearm Behavior: Simulated weapon chamber and smart reloads.
Magazine Management: Type-based ammunition, stored on the player character.
Aim Sway: Slightly move the player camera while aiming down sights.
All special behaviors can be toggled on/off and offer countless customization options. The firearms can be used for first-person and third-person shooters and are intended to be used by the player character.
Important Note: This pack is not intended to be a finished drag-and drop shooter controller. Instead, its purpose is to save development time by providing a basis for a player weapon system. While the firearms themselves are complete, some other systems are intentionally kept vague (e.g., player character and movement, damage system). The pack also doesn't include a rig or animations for the player hands.
Technical Details
Features:
- Firearm Blueprint
- Firearm Variations (Rifle, Pistol, Shotgun)
- Target Dummy
- Reserves Component (Stores Ammunition)
- Basic FPS Movement Component
- Gym and Demo Level
- Firearm Meshes and Animations (Imported from Lyra)
- VFX: Bullet Tracer, Muzzle Flash, Bullet Impact
Number of Blueprints: 17
Input: Mouse and Keyboard
Network Replicated: No
Supported Development Platforms: Windows, Mac
Documentation: Online Documentation
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