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First-Person Mage Animation Set
https://www.unrealengine.com/marketplace/en-US/product/first-person-mage-animation-set
A set of 48 first person magic animations for mages and wizards.
This is a set of 48 hand-crafted first person magic animations, including locomotion and 8 individual spells.
- Includes one-handed spells that can be used on the right or left hand independently, as well as 2-handed spells.
- All spells are divided into Start, Loop, and End animations, allowing some to fire continuously and others to charge before firing.
- Animation Blueprint included.
Please Note: These animations are for first-person use only. The animations are staged to look best from a specific first-person camera angle, meaning things that happen off-screen may not look natural!
Animation List:
Equip
Unequip
Idle
UnarmedIdlePose (Single-frame pose that keeps the arms off screen)
Walk
Sprint
Jump_Start
Jump_Loop
Jump_End
R_Beam_Start
R_Beam_Loop
R_Beam_End
R_Projectile_Start
R_Projectile_Loop
R_Projectile_End
R_Conjure_Start
R_Conjure_Loop
R_Conjure_End
R_Lift_Start
R_Lift_Loop
R_Lift_End
R_PalmBlast_Start
R_PalmBlast_Loop
R_PalmBlast_End
L_Beam_Start
L_Beam_Loop
L_Beam_End
L_Projectile_Start
L_Projectile_Loop
L_Projectile_End
L_Conjure_Start
L_Conjure_Loop
L_Conjure_End
L_Lift_Start
L_Lift_Loop
L_Lift_End
L_PalmBlast_Start
L_PalmBlast_Loop
L_PalmBlast_End
2h_Beam_Start
2h_Beam_Loop
2h_Beam_End
2h_Swirl_Start
2h_Swirl_Loop
2h_Swirl_End
2h_Orb_Start
2h_Orb_Loop
2h_Orb_End
Technical Details
Features: First person animations for mages or wizards
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Number of Animations: 48
Animation Types: In-Place
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: N/A
Important/Additional Notes:
- If you're building your own player controller, the first person arms mesh should be parented to the camera and should be offset -165 below the camera on the Z-axis
- Source FBX files are located in Content\FirstPersonMage\SourceFiles
- This animation set is provided as a stand-alone project because it depends on Input events defined in the project's settings. The assets can be easily migrated to another project by right-clicking the FirstPersonMage folder in UE4 and selecting "Migrate". Just make sure you set up the Input events in your project or the Blueprints won't work properly!
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