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
FPS Parkour controller
Updated
2024-02-07
Free
Blueprints
Engine version
5.1
Download type
Complete Project
File size
280 MB
Registration required
Original link to buy a license
https://www.unrealengine.com/marketplace/en-US/product/fps-parkour-controller
Description
Firs Person controller with parkour.
Easy to use and set up first person parkour controller. Climbing, slide, crawling systems and many other features.
Features:
- 6 movement states: Run, Walk, Crouch, Crawl, Slide, SlideOver
- Climbing system: Automatic detection of ledges and surfaces on which you can climb. Accurate hand positioning system
- Pickup props system: pickup in inventory*, hold in hand, throw mechanics, throw arch preview
- Slide: Slide mechanics with taking into account the slope of the surface under the player. IK interaction of hands with the outside world
- Crawl: Automatically detects where the player can crawl through
- Slide over cover: Automatically detects covers in front of the player that can be slide over
- Leaning mechanics
- Lazy animations: A system of additional animations for variety. Each animation has its own weight to play
- World interaction. The player interacts with the surrounding world through touching with his hands
- Easy to edit: All settings are stored in one place, they are easy to change for any requirements
- Fully commented code: Blueprints only. All variables and functions have comments
- In editor debugging: You do not need to run the game to configure something, all changeable parameters can be tested directly in the editor. In editor animation and IK preview
- 40 animations
Technical Details
Updates:
V 1.1
- Transferring all logic in to components.
- Modular system, add only the features you need
V 1.1.1
- Limit camera yaw in different states
V 1.2
- Pickup props system:
-Mechanics: pickup in inventory*, hold in hand, throw
-Easy to setup, hand location and animation preview
- Folder structure rearrange (sorry guys)
- [BUGFIX] Spam jump while SlideOver block jump button until player stop
- [BUGFIX] Detect speed before Slide Over (if we ran before SlideOver, we continue run after)
- [BUGFIX] Can not drop in tide spaces. Allways climb
- [BUGFIX] You can stand while slide in tonnel when press Shift
*Inventory system is not included
V 1.2.1
- Throw arch preview
- Minor bug fixes
V 1.2.2
- New component: "Walk on narrow beam"
- The ability to tie your hands to the camera in any state (they now can follow it)
- Minor bug fixes
V 1.2.3
- Fix rootmotion
- Fix crawl min height
V 1.2.4
- Fix slide
Number of Blueprints: 8
Input: Gamepad, Keyboard, Mouse
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Comments
Comments is not yet
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