
Procedural FPS Recoil System
This asset was created to solve the problem of repetitive and unrealistic recoil in FPS games.
It's incredibly easy to use, and the extensive customization makes it simple to achieve high-quality recoil.
Discover how this tool makes your FPS gunplay great!
🔹 Smooth & Fluid Recoil
Forget about repetitive firing and save a lot of time and memory budget.
🔹 Works with Any Weapon
Pistol, rifle, shotgun, or even a grenade launcher - procedural animation for any weapon.
🔹Easy to Customize
Explore over 20 settings to fine-tune your gunplay - simple and effective!
🔹 Modify On The Fly
The system lets you modify recoil in-game - perfect for attachments and character stats.
🔹 Simple to Use & Integrate
Well-structured content for quick setup
Clean, modular code for easy customization
Plug-and-play design to fit any FPS workflow
Try the FPS Procedural Recoil and see the difference.
Technical Details
Features:
Modular Animation Blueprints
Procedural Recoil Animation System
Game-ready player blueprint
Code Modules:
Recoil Animation [Runtime]
Procedural Converter [Editor]
Dependency Modules:
Enhanced Input [Runtime]
Number of Blueprints: 20
Number of C++ Classes: 9
Network Replicated: Yes
Supported Development Platforms: Windows
Windows: Yes
Mac: No
Supported Target Build Platforms: Windows, Mac, PS4, iOS, and Android.
Documentation Link: https://kinemation.gitbook.io/pras-documentation/









