Full NPC pack
https://www.unrealengine.com/marketplace/en-US/product/full-npc-pack
Game ready modular characters with face blend shapes
Full information about the character can be found by clicking on the character's name
Number of characters: 10
All characters supporting LiveLink Face from Apple
Disclamer
The scene in the preview are not included in the project
Feature:
- Separate mesh parts
- 53 Face blend shapes/morph target
- Rigged with Epic Skeleton.
- Cloth physics simulation
Disclamer
The scene in the preview are not included in the project
Feature:
- Separate mesh parts
- 52 Face blend shapes/morph target
- Rigged with Epic Skeleton.
- Cloth physics simulation
Feature:
- The skin has 4 color variations
- 53 Face blend shapes/morph target
- Separate mesh parts
- The ability to combine skin and clothing colors
- Rigged with Epic Skeleton.
- 3 ready-made variations skins
Feature:
- The skin has 3 color variations
- Separate mesh parts
- Rigged with Epic Skeleton.
- Cloth physics simulation
- Hair physics simulation
- 52 Face blend shapes/morph target
Feature:
- The skin has 3 color variations
- Separate mesh parts
- Rigged with Epic Skeleton.
- Cloth physics simulation
- 52 Face blend shapes/morph target
Feature:
- Separate mesh parts
- 52 Face blend shapes/morph target
- Rigged with Epic Skeleton.
- Cloth physics simulation
- Separate Texture sets:(Body, Head, Blouse, Apron, Hat, Bandage, Boots, Pants, Knife, Eyelashes, Eyes, Teeth)
Feature:
- Separate mesh parts
- 52 Face blend shapes/morph target
- Rigged with Epic Skeleton.
- Cloth physics simulation
- Separate Texture sets:(Body, Head, Blouse, Apron, Gloves, Boots, Pants, Eyelashes, Eyes, Hair, Beard, Teeth, Other (bandage, tools))
Disclaimer
The environment shown in the preview is not included in the project
Feature:
- Separate mesh parts
- 51 Face blend shapes/morph target
- Rigged with Epic Skeleton.
- Cloth physics simulation
- Separate Texture sets: (Body,Head,Blouse,Jacket,Cape,Boots,Pants,Bag,Knife,Cap,Eyelashes,Eyes,Fur,Hair,Ring,Potions,Suitcase,Teeth)
Feature:
- The skin has 4 color variations
- 50 Face blend shapes/morph target
- Separate mesh parts
- The ability to combine skin and clothing colors
- Rigged with Epic Skeleton.
- Cloth physics simulation
Feature:
- The skin has 3 color variations
- Separate mesh parts
- Rigged with Epic Skeleton.
- 50 Face blend shapes/morph target
- Dirt/Blood mask
Technical Details
Alchemist-A
Barmaid-B
Peasant woman-PW
Poor Peasant-PP
Cook-C
Butcher-BT
Blacksmith-BS
Merchant-M
Peasant man-PM
Medieval Monk-MM
Rigged:Yes
Rigged to Epic skeleton:Yes
Models have a UE4 skeleton
If rigged to the Epic skeleton, IK bones are included:Yes
Animated:No
- Merchant: yes
Number of Animations
- Merchant: 2
- Suitcase: 3
Animation types (Root Motion/In-place)
M:
Suitcase:
- In-place: 3
Character:
- In-place: 2
Number of characters: 10
Vertex counts of characters:
- A: 47473
- B: 38459
- PW: 52979
- PP: 21441 - 28194
- C: 29754 - 57704
- BT: 21223
- BS: 37281
- M: 54522
- PM: 30796
- MM: 25192-29402
Number of Materials and Material Instances:
- A: 32
- B: 26
- PW: 26
- PP: 16
- C: 21
- BT: 19
- BS: 28
- M: 34
- PM: 36
- MM: 24
Number of Textures:
- A: 88
- B: 58
- PW: 61
- PP: 51
- C: 44
- BT: 52
- BS: 65
- M: 125
- PM: 84
- MM 56
Texture Resolutions: 256x256 - 4096x4096
Supported Development Platforms:
Windows/Mac:Yes
Important/Additional Notes:
Blacksmith:
The pelvis bone contains a "Pad" socket designed to attach the tool pad to the jacket.
The hand_r bone contains a "hammer" socket designed to attach the SM_Hammer to the right arm.
Merchant:
The pelvis bone contains a JacketBelt socket designed to attach the belt to the jacket