
Tycoon Template
Tycoon Template is a big jumpstart for anyone looking to build a zoo, rollercoaster, theme park, circus, industrial builder game which relies on visitors, finances, debts, and attractions.
The majority of this template works with data tables, enums, and child blueprints of the building actor. This makes it very quick and easy to add additional buildings, structures, or objects to your game in just minutes. With fully commented and detailed blueprints, there is pointers on how to modify the code within the blueprint to quick switching.
The Tycoon Template allows for building both zoo and theme park type games, it does allow for it to be converted to any use outside of this which falls under the scope of "Tycoon" scenarios with some slight modifications. It is recommended that you downloads the Demo for Tycoon Template to ensure it fits your needs.
Features:
Version 1.5 Changes (NEW)
Vendors decrease time visitors are in queue based on training levels
Vendors can be assigned manually to work locations
Vendors will automatically find a workplace if not assigned
Entertainers will increase happiness and excitement to nearby visitors
Staff take breaks on intervals based on stress and training
More Stats
Visitor Center gives list of all available buildings and quick selection options
Rename your buildings to customize their identity!
Buildings can now be set up with Queues. Currently, the Canteen is set up with this feature
Visitors will follow the queue from the back to the front of the line and only when at the front will they be able to purchase products
Visitors remember their position in the queue for loading/saving
Queues are placed manually with standing positions for each position in the queue
Buildings now show if they are not powered/closed with an icon above them.
Purchased items are kept, and displayed from the structure of items to be sold.
Additional statistics for each building are created
Selecting employees now allows you to find them
Staff House now displays the highest paid employee and allows you to quickly find them.
Staff House has a number of employee related statistics
Restaurants, Kiosk, and Gift Shops all display top selling items, highest and lowest income producing products, and all expenses associated with operation of that building.
Attractions now show various statistics and will drop the satisfaction rate if the pricing is too high.
Edge Screen Scrolling now added.
Buildings' basic settings are now set to landscape detection instead.
Visitors have a pricing markup threshold, with some "Rich Visitors" having extended price ranges.
Visitors produce garbage from foods bought at the canteen/kiosks. Restaurants do not.
Visitors will throw garbage on ground if no cans are nearby
Visitors react to garbage on the ground, affecting park ratings
Visitors have "thoughts" on the park (ie: pricing, cleanliness)
Garbage cans can overflow, producing garbage on the ground
Can hire staff, along with fire/promote/train them
Unhappy staff quit jobs, janitors pick up garbage and return to garbage sheds
Staff take breaks to regenerate their happiness, etc.
Raises give staff a higher stressor load and help keep them happy for longer
Staff training increases their efficiency, and keeps them happier, also increases the stress load allowed
Wages are included in monthly expenses
Save system update includes all extra and new features
Some statistics are now displayed in building tabs
New buildings available
Custom building Data Table, allowing addition of buildings without worry about being deleted when updating
Upgrade to control system, now utilizing input mapping context enhanced inputs.
Paths added, promoting visitors to follow trails, but still allows free will to take short cuts if wanted.
Multi-Save/Load/Delete system
Precise placement option as well as snapping to grid
Visitors will now rest at benches as well as inside restaurants.
Building placement system updated to allow any tracing for placement wanted.
3rd person character added to play in third person while building your park or in standard view.
BONUS: The template comes with an additional 160+ AI created icons and a few buildings made all by myself to help you get started. Fonts, and some icons in images not included
NOTICE: While the asset is designed to take out as much coding as possible, this asset is not designed for beginners to unreal engine. A fair amount of blueprint knowledge is expected. A 50 page document has been constructed, explaining the core functionality and how the asset can be used to make sure that the usage and possibilities are clearly known. Assistance is always available on the Odium Studios discord channel for all. AI for animal behavior and animals themselves are not provided in this template if planning a zoo.
Technical Details
Visitor Features:
Arrival time Intervals
Ban Visitors
Intelligent AI system
Spouse and children spawning
React to, and produce Garbage
Needs deplete over time
Information tags
Dynamic stats
Follow queues
Building Features:
Shops have unique item sell lists
Choose products and pricing
Custom traces for object placements
Overlap prevention
Z offset and rotation
Open-Closed building
Data table driven
Path system
Buildings display state
Queues
Vendor Assignments
Staff:
Vendors decrease time visitors are in queue based on training levels
Vendors can be assigned manually to work locations
Vendors will automatically find a workplace if not assigned
Can be fired, given raises, trained
Entertainers will increase happiness and excitement to nearby visitors
Janitors will clean up after visitors
Staff take breaks on intervals based on stress and training
Overall Park Features:
“Pedia”
Categories
TOD, Month, and Year
Time Dilation
Income and Expense System
Dynamic Navmesh
3rd Person Controllable Player
Save/Load
Statistics
AND MORE...
Network Replicated: No
Documentation: https://docs.google.com/document/d/19-voATWrU07wREpGaWW-YXRQLcd25dho97_EnY9gqMQ/edit?tab=t.0









