Object Distribution Tool
https://www.unrealengine.com/marketplace/en-US/product/object-distribution-tool
Welcome to the innovative world of Leartes Studios, where passion for gaming meets Unreal Engine’s automation possibilities.
As a Leading Art Outsource company, Leartes Studios is dedicated to pushing the boundaries .
Object Distribution Changes *Added a feature that automatically organizes completed distributions into folders based on the preset name and distribution version. This new functionality helps keep the distributed objects well-organized and makes it easier to manage and access them.
- Added two new distribution types named Tunnel and Disk.
- A new button has been added to the interface that allows you to automatically create a preset from the selected assets in the Content Browser.
- A new global distribution properties parameter has been added. This parameter allows you to override the distribution properties for the generated object distribution data. This gives you global control over distribution properties.
- A new parameter called "Spawn Density" has been added, which allows bulk adjustment of object counts quantities in a specified proportion, enabling easy increase or decrease of object placements.
- Added a debug option that creates parentheses-shaped lines around objects spawned in similar to group actors. This feature helps visualize the placement and distribution of objects, making it easier to debug and analyze the scene.
As an art outsource company, our primary focus has been on delivering exceptional visual assets, animations, and art production services to game developers. However, recognizing the evolving needs of the industry and the importance of efficient workflows, we have embarked on the development of our groundbreaking code plugin tool.
Important note : Editor Scripting Utilities needs to be enabled.
Technical Details
Features
- Quick access to the tool interface with a custom tool menu
- The customizable window for personal uses
- Allows you to automatically create a preset from the selected assets in the Content Browser.
- A new parameter called "Spawn Density" has been added, which allows bulk adjustment of object counts quantities in a specified proportion, enabling easy increase or decrease of object placements.
- No custom class dependencies can be removed from the project at any time
- Create and simulate an unlimited number of different mesh types in various arrangements.
- Save and reuse builds you created using presets
- Combine your presets with Mixer to instantly create more complex structures.
Code Modules ObjectDistribution(Editor)
ObjectDistributionManger(Editor)
Number Of C++ Classes 21
Number of Blueprints 1
Network Replicated No
Supported Development Platforms Win64
Supported Target Build Platforms Win64