
Road Creator Pro
This is a powerful and flexible tool for creating realistic roads, highways, bridges, and intersections in Unreal Engine.
Create gravel roads, city streets, large highways. With a spline-based workflow, customizable road elements, and seamless landscape integration, it allows you to design detailed road networks quickly. Featuring dynamic snapping, automatic terrain deformation, and performance optimization, this tool is perfect for games, simulations, cinematics, visualizations. Compatible with City Traffic Pro Traffic AI.
Versatile Road Creation System – Create anything from city streets and gravel roads to multi-lane highways, bridges, tunnels using a powerful spline-based workflow. Road can have 1 to 8 lanes.
Customizable Road Parts & Sidewalks – Enhance roads with guardrails, fences, concrete barriers, breakable poles, sidewalks, pedestrian paths, lampposts, noise barriers, cat's eyes, gravel shoulders and tactile paving. Each element can be adjusted for size, material, and placement, ensuring seamless integration into any environment.
Advanced Intersections & Roundabouts – Easily place pre-made intersections, big or small roundabouts, and highway merges with automatic road snapping. Supports complex traffic flow management, including customizable road markings, road signs, stop lines, and pedestrian crossings.
Bridges, Overpasses, Tunnels – Construct detailed bridges with support for various styles, including overpasses or cable-stayed bridges with pylons and cables. Modify support spacing, height, add abutment. Add Expansion Joints with sound for vehicle interaction. Easily create Tunnels with portals, lighting and working fans.
Realistic Road Materials & Damage – Features high-quality customizable asphalt with road markings, gravel, pavement, and concrete materials with procedural cracks, patches, wetness/puddles, wear, broken guardrails and bridge, asphalt edge ripple. Road lane marking is fully customizable including lateral positioning, dashing, double lines.
Road Snapping and Editing – Roads, intersections, junctions, roundabouts seamlessly connect using a snapping system. Tools included for splitting/merging roads, checking if slopes and curvatures comply with international guidelines, placing junctions.
Traffic Lights & Signage System – Includes customizable traffic lights with adjustable sequencing and pedestrian signals. Customizable road signs include physics-enabled basic European and American road signs and destination sign with text.
Performance Optimization – Uses instanced static meshes, LOD-based optimization, proper texture sizes and scalable materials to ensure smooth performance, even in large-scale environments. Compatible with Static, Lumen, Mobile, Path Tracer lighting types. Roads can be merged into one mesh.
Terrain Deformation & Seamless Integration – Roads automatically conform to landscapes. Roads deform landscape with adjustable height offsets and terrain painting to ensure natural blending.
Level Decoration – road closed, road poles, EU and US road signs, walls, fences, fire hydrant. Decals for leaks, patches, skid marks, potholes, road markings. Various barrier blueprints included to scatter props along spline.
Day-Night Cycle & Night Visibility Enhancements – Integrated lighting control allows automatic sun movement, moon, switching of streetlights based on time of day. Retroreflective road markings and elements, light billboards on lampposts enhance nighttime visibility.
Detailed Demo Level – Includes 3 pre-built cities with European, American, and British-style roads. Level features 44.5 km of roads ready to drive.
Traffic made easily – Road Creator Pro is combatible with City Traffic Pro AI, allowing you to add AI-driven traffic to your road in a few clicks. Perfect for populating your levels with realistic vehicle movement.
Blueprints included:
Road Creator
Pedestrian Path
Retaining Wall
Lamp Post
Sidewalk
Aviation Obstruction Light
Day Night Cycle
Destination Sign
Road Sign
Expansion Joint
Junction Placer
Spotlight
Traffic Light
Prop Instancers:
Barrier Concrete 1
Barrier Concrete 2
Barrier Cones
Barrier Delineator Poles
Barrier Poles 1, 2, 3, 4
Barrier Reflector Poles
Barrier Sidewalk Fence
Barrier Wall
Curb
Grass Pavers
Guardrail
Noise Barrier
Retaining Wall
Sidewalk
Wheel Stopper
Technical Details
Each mesh feature:
High quality geometry and UVs
Polycount is enough for HQ ArchViz but made with performance in mind. No unnecessary polygons.
Nanite or efficient LODs applied
Correct lightmap UVs
Ready for Baked lighting, Lumen, Mobile, Path Tracing
Game-ready collision
Materials are customizable
Real world scale
Number of Unique Meshes: 244
Collision: Yes, game ready
LODs: Yes, where Nanite is not applied
Number of LODs: various, 2 to 4
Number of Materials: 46
Number of Material Instances: 131
Number of Textures: 164
Texture Resolutions: 64 to 4096









