Urban Warzone
https://www.unrealengine.com/marketplace/en-US/product/urban-warzone
Rain-soaked city left crumbling in the wake of war.
Rain-soaked city left crumbling in the wake of conflict. Besides all the destruction, this environment features dynamic rain and lightning, contributing to the sense of immersion. Ideal for game developers and virtual storytellers, this asset encourages exploration and intense combat scenarios within the remains of an urban civilization.
The demo map uses Virtual Textures, to enable it go to: Edit -> Project Settings -> Enable Virtual Textures Support, otherwise the materials won't work properly.
Important:
-Some meshes have a very high poly count and are only meant to be used with Nanite.
-Large structures, such as buildings, are available in both blueprint and static mesh formats. However, it's important note that Nanite performs better with the blueprints. Additionally, opting for the static mesh format may impact the loading time of your map due to their increased poly count.
This product leverages Unreal Engine 5's Lumen and Nanite to enhance visual fidelity, delivering a next-gen gaming experience.
Technical Details
Number of Unique Meshes: 124
Collision: (Yes)
Vertex Count: Up to hundreds of thousands.
LODs: (No)
Number of Materials and Material Instances: 83
Number of Textures: 167
Texture Resolutions: Up to 4k
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Important/Additional Notes: Only meant to be used with Nanite.