G2: Wulin Swordman 01
https://www.unrealengine.com/marketplace/en-US/product/g2-wulin-swordman-01
Male and Female swordman characters for games.
Character overview:
In a distant land, where warriors with indomitable spirits and unwavering loyalty fight for justice, a tale of an epic martial arts adventure unfolds
How to use:
- Please learn more about different between Genesis 2 (G2: Characters) and non G2 characters before buying this package.
- Package submitted under Asset Pack so it won't including input file so if you can't control characters move/walk/run... on Overview map please download Config files for UE5, then extra > copy/paste overwrite with Config folder in your project. and Config files for UE4
- Using IK Rig files and Retarget in UE5.
- Using G2 characters with ALS v4.
- Using G2 characters with LYRA Project.
- G2 characters working well with ARKit Face Live Link, you can find Face Morphs/Blendshapes on Head Morphs in this package.
With master materials, you can blend color and textures to your liking. This character is rigged with the same UE4 Mannequin Skeleton with 02 extra pectoral bones.
You can mix and match clothes and equip all hair, accessories, weapons, etc... with all of my other GENESIS 2 modular characters same gender packages together.
This character has 85 Blendshapes/Morphs for face lipsync and expression, 02 Elf ear morphs, 03 hairstyle can use for both male and female characters.
This package including characters ready for game only and not including System, Particular, Blueprint.
Mask Meshed hasn't morphs for Live Link ARKit.
Technical Details
Features:
- 85 Blendshapes/Morphs lipsync and expression
- Rigged with UE4 Mannequin Skeleton
- Easy share Hair/Hat between Male and Female
- Blending/Mixing color/textures on Materials Install
- Makeup Face/Hair/Eyes/Lips
- Cloth physic setup ready
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes, basic movement)
Number of Animations: 22
Animation types (Root Motion/In-place): In-place
Number of characters: 02
Vertex counts of characters: 20k - 50k
Number of Materials and Material Instances: ~10
Number of Textures: ~ 25
Texture Resolutions: 2048 - 4096
Supported Development Platforms:
Windows: (Yes)
Mac: (No)