Horror Mechanics
https://unrealengine.com/marketplace/en-US/product/horror-mechanics
Horror Mechanics is a template for first person horror games that includes most popular mechanics such as interactive drawers, doors, lights, puzzles, examinable objects and more.
The Horror Mechanics Unreal Engine Asset is a game development tool that provides developers with a wide range of features and tools to create a truly terrifying horror game experience. This asset is designed specifically for the Unreal Engine, one of the most popular game engines used by developers around the world. With its advanced and intuitive design, the Horror Mechanics Asset allows for easy implementation of various horror game mechanics such as jump scares, eerie environments, and suspenseful gameplay.
Horror Mechanics is a base template that includes most common features found in first person horror games, such as first person arms/body, interactive objects, drawers, doors, interactive lights, puzzles, inventory system, examinable objects and keys, all integrated into a "generic checkpoint system" interface.
Requirements:
This template requires you to have some experience with blueprints, character retargeting and asset management, might not be recommended for beginners as it uses the most performance optimized workflow for some of its systems which ends up being not very "user friendly".
Technical Details
Features:
* Furniture with interactive drawers / doors
* Physics based/animated interactive doors
* Examinable objects: examinable environment objects and inventory items, with interactive spots
* Documents: Books and Notes with textures shared between 3D actors in-level and on screen (2D)
* Inventory System: Manages all collected items, documents, wieldable items (flashlights, weapons)
* Interactive lights: desk lamps, ceiling lights, light switches
* Keys: Examinable keys and VirtualKeys (not listed in inventory list) for unlocking doors or furniture drawers / doors
* Wieldable items: equip-able items like flashlights and weapons, uses a simple character interface for playing animations in both first person arms and body
* Puzzles: actor class for interactive actors, with implementable events for combining inventory items into puzzles
* Objectives: basic objective system for adding, activating, and triggering in-level event dispatchers
* Actor for triggering events when player is looking / not looking at certain directions
* Basic physics manipulation
* Basic UI inventory system: dragging, reordering, combining and discarding inventory items | viewing collected documents
* Basic Checkpoint / SaveGame system for all actor classes
* Player character with first person arms and separated first person body (this means that you need to be able to edit your character mesh in a DCC software like Blender, or use a simplified (but functional) different version from the screenshots/videos)
Number of Blueprints: 40+
Input: Keyboard/Mouse, Gamepad
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: See description