Infinity Weather
https://www.fab.com/listings/51b3043f-2bfa-498b-b84a-749b27d49093
Infinity Weather is a robust and efficient weather control system designed for Unreal Engine.
Infinity Weather is the latest and most advanced weather system for the popular game development platform, Unreal Engine. With its cutting-edge technology, Infinity Weather offers game developers an unprecedented level of control and realism when it comes to creating weather effects in their games. From thunderstorms and hurricanes to snowstorms and heat waves, Infinity Weather has everything you need to bring your game's environment to life.
Displacement:
- two displacement modes (parallax, tessellation)
- configurable displacement capture blueprint
- top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)
- skeletal mesh displacement
- interface for easy integration with all types of actors
- area of displacement moves dynamically with the actor or camera
- time-based snow accumulation
- displacements can be used for multiple other effects (like grass interaction)
- small world texture (1024x1024) can handle even 150x150m area
- example displacement materials ( snow, mud, sand, grass) and ground layers (rock, grass, mud, sand)
- mixing displacement and dynamic weather.
- virtual texturing and layered landscape materials
Sky:
- blendable volumetric clouds preset, and circulate secondary area of cloud
- Earh solar system based on date and coordinates
- lightning effect (including mesh and material from Lightning Fast)
- fog, post-process, background clouds, stars, moon, and more
- sequencer support
Footstep:
- notification footsteps system
- example footstep types (SFX, VFX) snow, rain, mud
- physics material support
- configurable footstep component adjustable per character
- footstep volumes with priorities and conditional spawning
Precipitation:
- Niagara presets of snow, rain, dust, hail
- GPU-friendly and efficiently, implemented
- dynamic movable occlusion maps
- crossfade wind and rain sound effects
Current Version 2.0
Technical Details
Precipitation:
- GPU Niagara presets of snow, rain, dust, hail
- dynamic movable occlusion maps
- wind and rain sound effects
Post-process:
- post-process effects (raindrops, frozen, sharpen/blur) switched with material permutations
- pre-translucent effects (rain circles, heat haze, experimental glitter)
- reacts dynamically to weather conditions
Environment:
- weather controller actor
- spherical volumetric fog area and atmosphere and temperature
- surface material function (snow/wet layer)
- spline-based rainbow mesh with camera-facing
- water puddle decal
- wind reactive: precipitation, ground dust, flags, trees, bushes, grass, emitters, character, sky, water
- example maps: Snow, Sand, Rain, World
Blueprints: 31
Materials: 61 + 73 instances, (122 functions)
Textures: 79 (free starter pack textures included)
Niagara: 25
Sounds: 37
Size: 246mb + 37mb (demo content)
Replication: Yes
Platforms: PC/Console, Windows/Mac
Open world: I believe so. Not tested yet on huge maps but I will.
Mobile: Limited (no displacements, no post-process)