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Interactive Water, Ocean and Swim Systems

Interactive Water, Ocean and Swim Systems

Updated
2024-12-02
VIP
Blueprints
Engine version
5.3
Download type
Asset Pack
File size
342 MB
Registration required
Only For VIP Users
Description

Experience fully interactive water and ocean for swimming above and below the surface, plus an advanced, customizable water and ocean Shader!

Example Maps are included!

 

New Features/Functions:

• Ocean Shader

• Endless Ocean Shader Functionality

• Custom Ocean Tessellation for great performance

• Ocean buoyancy for Non Skeletal Meshes

• Ocean buoyancy for Skeletal Meshes including characters

• Swimming in the Ocean

• Character Ragdoll buoyancy

• Highly customizable Ocean Shader with tons of parameters to change

• Using Intel Open Source HLSL Code for simulating ocean waves

 

Features/Functions:

• Redesigned Water Shader

• Realistic Water Refraction

• Custom Tessellation method added

• Underwater Lightshafts

• Underwater Particles

• Oxygen Tank [Equip On/Off]

• Depth-Based Post Process Volume (Darker when deeper water)

• New method for scaling the water plane

• Overall bug fixes and improvements

Full Swimming Functionality

Underwater swimming - Slow and Fast

Craw - Fast swimming

Slow swimming

Suffocate Function

Realistic Splashes while swimming

 Shallow waters will slow down your character movement

Water Sounds

Idle swimming status with up/down parameters for better realism

Dive Functionality

 Waves Generated Behind Your Character

 Caustics On/Off Function

 Spline Based Rivers Creation

 Rivers Flow Splashes when you Jump Into the water

 Splashes when your character is moving in the water

 1 Point Floating Body

 4 Points Floating Body

 8 Points Floating Body

 Custom/Manual Points for complex Floating Bodies

 Waves effect is created behind moving/animated objects inside the water

 Splashes when you generate bullet or throw object inside the water.

 All the Floating bodies are physical accurate and tweakable

 Example Map

 Master Material with Tools Preset

Oxygen Bar - when your head is underwater you will start using oxygen.

Suffocation - once you suffocate a rigid body will be spawned which will physically reacts to river flow, objects and more.

Screen Space Reflections are Turned On in the Master Material. If you want them off just click the checkbox in your Master Material.

 Tool [Flowers On/Off]

 Tool [Foam On/Off]

 Tool [Leaves On/Off]

 Tool [Rain On/Off]

 Tool [Refraction On/Off]

 Tool [Ripples On/Off]

 Tool [Waves On/Off]

 Main Material Functions [Water Color 1 - Choose with color pick]

 Main Material Functions [Water Color 2 - Choose with color pick]

 Main Material Functions [Color Contrast - float value based]

 Main Material Functions [Color Depth - float value based]

 Main Material Functions [Water Roughness - float value based]

 Main Material Functions [Shoreline Fade - float value based]

 Main Material Functions [Metallic - float value based]

 Main Material Functions [Fake Refraction Intensity - float value based]

 Main Material Functions [Opacity - float value based]

 Main Material Functions [Wave Normal Map - Normal Map Texture based]

 Wave Functions [Wave Intensity - float value based]

 Wave Functions [Wave Size - float value based]

 Wave Functions [Wave Speed - float value based]

 Wave Functions [Flow Speed - float value based]

 Wave Functions[Wave Texture Map - Normal Map Texture based]

 Foam Functions [Foam 1 or 2? - bool value based]

 Foam Functions [Foam Color - Choose with color pick]

 Foam Functions [Foam Fade - float value based]

 Foam Functions [Foam Opacity - float value based]

 Foam Functions [Foam Radius - float value based]

 Foam Functions [Foam Speed - float value based]

 

Technical Details

Swimming Functionality

• Full Swimming Functionality

• Endless Ocean Shader Functionality

• Ocean buoyancy for Non Skeletal Meshes

• Ocean buoyancy for Skeletal Meshes including characters

• Character Ragdoll buoyancy

• Highly customizable Ocean Shader with tons of parameters to change

• Suffocate Function

• Realistic Splashes while swimming

• Shallow waters will slow down your character movement

• Water Sounds

• Idle swimming status with up/down parameters for better realism

• Dive Functionality

• Caustics On/Off Function

• Spline Based Rivers Creation

• Rivers Flow and direction

• 1, 4 and 8 Point Floating Body

• Custom/Manual Points for complex Floating Bodies

• Waves effect is created behind moving/animated objects inside the water

• Splashes when you generate bullet/projectiles or throw object inside the water.

• All the Floating bodies are physical accurate and tweakable

 

Water Master Material Presets:

• Foam On/Off

• Rain On/Off

• Refraction On/Off

• Ripples On/Off

• Waves On/Off

• Main Material Water Color #1 and #2

• Main Material Color Contrast, Color Depth, Water Roughness, Shoreline Fade, Metallic, Fake Refraction Intensity and Opacity

• Wave Intensity, Size, Speed, Flow Speed and Texture Map

• Foam Type, Color, Fade, Opacity, Radius and Speed

 

Input: Keyboard

Network Replicated: No

Number of Blueprints: 19

 

Supported Development Platforms

Windows: Yes

Mac: Yes

Linux: Yes

Xbox One: YesPS4: Yes

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