Japanese Temple
https://www.unrealengine.com/marketplace/en-US/product/japanese-temple
A highly detailed game-ready Japanese Temple environment piece. Project contains game-ready assets, textures, materials, particles and decals.
A highly detailed game-ready Japanese environment piece. Mainly utilising Trimsheets and Tileable materials.
The project contains game-ready unique assets, textures, materials, particles, decals and has only night time scenario. It's made half modular and utilises vertex snapping for precise assembling. Feel free to edit the scene however you like and I hope you enjoy the product.
Demo and assets level provided and simple folder structuring for simple navigation.
Water puddles through the help of Ben Cloward. Textures are provided in the project.
YT: https://www.youtube.com/watch?v=7COoNjAGmAk&t=147s&ab_channel=BenCloward
Portfolio: https://www.artstation.com/theoj
YouTube: https://www.youtube.com/watch?v=BnqfX9Oqs4s&ab_channel=JohnTeodoro
Support: https://www.facebook.com/john1teodoro
Technical Details
Key Features
- Customisable Materials
- High-quality static meshes
- Floaters and Trim textures
- Particle Effects
- Vertex Snap
Physically-Based Rendering: Yes
Number of Meshes: 108
Number of Materials and Material Instances: 17 master materials, 51 material instances
Number of Textures: 111
Texture Resolutions: (512 to 2048)
Collision: Yes, Custom Collisions
Vertex Count: 24 to 5,980
LODs: No
Character Spawn: None
Supported Development Platforms: Desktop
Windows: Yes
Engine Compatibility: 4.25, 4.26, 4.27, 5.0, 5.1, 5.2, 5.3, 5.4
Documentation: None
Important Notes: Vertex Snapping