

Kickstart Blueprint Library
Super Easy Friendly Code Library for Beginners!
Super Easy Friendly Code Library for Beginners!
No coding for you, cause I help this! Just place a single BP node for whole function!
πππποΈ Showcase product during 20th September 2022 - 4th October 2022 πππποΈ
Especially for:
β UE Beginner
β Artist / Non-Technical
β Students
β New Comes from Unity
This Includes:
β Clone / Duplicate Actor in Runtime (Just like copy every runtime data from old actor to a new actor)
β Get Project Version
β Print Array
β Set Actor Active
β Set Component Enable
β Color Convert
β Structure Extended
β Random String
β And more!!!
What This Product Aim:
π§π» Hole filling plugin which UE didn't has but should has!
π§π» UE has some C++ API but didn't expose to Blueprint, so this plugin targeting this!
Premium Features:
π This is a Continuous Updating plugin, add more features in futures!
π Feature Request is welcome! Feel free to leave feedback, I would take a look if I can do that!
Current versions 4.1/4.4
Technical Details
Features: (Please include a full, comprehensive list of the features of the product)
- Full list of code functions is in Google Docs, you can find it in "Documentation" below.
- Easy Install - Just enable this plugin and done!
- Really friendly for beginner! Also for 3D artist and designer!
- Unity friendly - Cause I am also come from Unity!
- No need to code!!! Place a BP node to do that whole feature!
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
- Runtime
- C3_KickstartBlueprintLibrary
Number of Blueprints: 0 (All script is wrote in C++, but every code can use / call in blueprint)
Number of C++ Classes: 7 mainly. Will keep update.
Network Replicated: No (Not in our target, but some function can)
Supported Development Platforms: Windows 10
Supported Target Build Platforms: Win64, Android
Example Project: No
Important/Additional Notes: None









