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Laboratory Interior Studio in Loft Style

Laboratory Interior Studio in Loft Style

Updated
2024-09-18
VIP
Environments
Engine version
4.27
Download type
Asset Pack
File size
3 GB
Registration required
Only For VIP Users
Description

Content includes 180 HQ game models, designed for both visualization and games. More than 370 static meshes, 35 flexible configurable Blueprints. Fully functional and working synthesizer.

This content contains 180 HQ game models that can be used to create an interesting interior; designed for both visualization and games.

The content includes more than 370 static meshes, 35 flexible and configurable Blueprints. This allows you to create many combinations of models. Also, there are several animated, flexible, and customizable models.

There is a fully functional and working synthesizer with a keyboard layout that can be found in the link above the description.

Created a handy tool for working with decals, which will quickly and easily change and customize their properties. This will enable you to create many options from a single texture.

4 high-quality master material with convenient functions and parameters. One of the main functions of the master material is the ability to switch the tiling method in one click, which is very convenient for archviz.

Completely modular content.

There are 25 quality tile materials. Spline element will allow to build in the scene elements such as pipes, wires, hoses, etc. Any length, thickness, and shape.

High optimization. Low poly models. Tests on computers of different configurations can be found in the technical description.

High quality collision for all models.

WARNING!!! For correct work of decals, it is necessary to activate some parameters in the editor, more detail in the important video link above.

 

NOTE: if the scene is lighter or darker, change the auto-exposure parameters in post-processing.

 

Technical Details

 

Attention: In different versions of UE4, the scene may look lighter or darker. If you encounter this, adjust the auto-exposure value in the post processing component of the scene.

 

Physically-Based Rendering: Yes 

Texture Size: from 512*512 - 4096*4096 

Collision: Yes, custom

Triangle Count: on average 5917 per 0LOD, 4085 per 1LOD, 2496 per 2LOD, 1070 per 3LOD 

LODs: Yes, 3 LODs for each model 

Number of Meshes: 377

Number of Models: 180 

Number of Blueprints: 35 

Number of Materials and Material Instances: 226

Number of Master Material: 5

Number of Sounds: 61 

Number of Textures: 630 (includes Albedo, Normal map, Metallic+Roughness, AO) 

Platforms Tested: Windows 10 

 

Characteristics of the PC, which was used for testing this content:

PC 1 

i7 – 4770k 4.3 GHz 

32 GB RAM 2400 Mhz

NVIDIA GTX 1070 8Gb

PC 2

i7 - 930 2.80 GHz

6 GB RAM 1333 Mhz

NVIDIA GTX 460 1GB

Demo Scene (Max Quality) Unlocked fps

PC1: 150-220 FPS

PC2: 40-80 FPS

Demo Scene (Medium Quality) Unlocked fps

PC1: 240-310 FPS

PC2: 80-120 FPS

Disabling decals in the scene gives a performance gain of +20-40 frames

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