Unreal Asset
Assets updates
LGUI - 3D UI for UnrealEngine
Updated
2024-08-24
VIP
Code Plugins
Engine version
5.3 , 5.4
Download type
Engine Plugin
File size
549 MB
Only For Premium or VIP Users
Description
LGUI (Lex GUI) - Powerful 3D UI System, Nested Prefab Workflow, Tween Animation Library.
LGUI (Lex GUI) - Powerful 3D UI System, Nested Prefab Workflow, Tween Animation Library.
New features in LGUI 3.4.18:
- Add new parameter *CanNavigateHere* for UISelectable, so we can skip it when use navigation input.
- Add new parameter *Interactable* for UISelectable, so we can toggle it individually without UICanvasGroup.
- LTween now can set TickGroup for every tweener.
New features in LGUI 3.4.16:
- Support GamePause and TimeDilation, thanks to LTween's new update.
New features in LGUI 3.4.15:
- Add new layout components just like UMG's layout, with name start of UIPanelLayout: UIPanelLayout_HorizontalBox, UIPanelLayout_VerticalBox, UIPanelLayout_UniformGrid, UIPanelLayout_FlexibleGrid
New features in LGUI 3.4.12:
- Support Multisample Anti-Aliasing (MSAA) in LGUIRenderer (ScreenSpace, WorldSpaceLGUIRenderer, RenderTarget), just enable it in ProjectSettings->LGUI. Support on Windows(DX11 & DX12) and Android(Vulkan) and MacOS, IOS not tested.
- Support Substrate material mode in UE5.3.
New features in LGUI 3.4.10:
- UIRecyclableScrollView now support infinite loop, just check on InfiniteLoop.
New features in LGUI 3.4.4:
- New UI element type UIWidget which can render UMG in LGUI! And UIWidgetInteraction component for interact with it!
- New UI element type UIRenderTarget which can show LGUICanvas with RenderMode of RenderTarget! And support interact by LGUIRenderTargetInteraction component. We can use it like a *Retainer Box*.
- New UI element type UIFrameCapture which can capture viewport as texture for further use.
Technical Details
Features:
- Full source code
- Create UI directly inside level editor
- 3D UI in world and screen space
- Nested prefab for UI and other typeof actors
- Dynamic font
- Dynamic SDF font
- Dynamic atlas packing
- Full editor integration
- Full Blueprint support
- Horizontal/ Vertical/ Grid Layout control
- Component based workflow
- Flexible event system
- Use prefab to store UI as asset, and restore it at runtime or editor
- Tween animation system for UI and UE4’s build-in objects, and extensible for custom objects
- Rich Text
- UIEffect(Shadow, LongShadow, Outline, GradientColor)
- Text Animation
- SpecialEffects(BackgroundBlur, BackgroundPixelate)
Code Modules:
- LGUI (Runtime)
- LGUIEditor (Editor)
- LGUIK2Nodes (UncookedOnly)
- LTween (Runtime)
Network Replicated: No
Supported Development Platforms: Windows Mac
Supported Target Build Platforms: Windows Mac Android IOS
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