Motion Matching Male Locomotion Set
https://www.unrealengine.com/marketplace/en-US/product/motion-matching-male-locomotion-set
Motion Matching animations for non-strafe locomotion - perfect for indie creators, studios, and enthusiasts!
Please note that Motion Matching in UE5 is currently in an experimental phase and is still under development. Until the plugin stops being experimental, it's difficult to provide specific values for each subsequent version. Once the plugin reaches at least the Beta stage, I will attempt a thorough analysis and provide a suitable tutorial.
Currently, I recommend using Motion Matching Male Locomotion Set only for the Motion Symphony plugin.
We present a set of Motion Matching animations aimed at independent creators, indie studios, and enthusiasts of the motion matching system. Created based on the requirements posed by motion matching, as well as utilizing available information and our years of experience. With our animations, you'll be able to create non-strafe locomotion in an intuitive way.
Package does not include animations for creating strafe locomotion.
Please note that this is not a plug-and-play system, and the results depend on understanding what Motion Matching is and the system that supports it.
Please be aware that this is not a plug-and-play system and the outcomes are contingent upon comprehending what Motion Matching is and the corresponding system that supports it.
Our animations have been tested using the Motion Symphony plugin available on the Unreal Engine Marketplace.
Technical Details
Features:
- The animations are categorized as Idle, Walk, Jog, Run, Additional, and Shuffle
- Documentation along with dance cards.
- Animations retargeted for two Unreal skeletons.
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes, (SK_Mannequin UE4 & SK_Mannequin UE5)
Number of Animations: 86 (172, both skeletons)
Animation types: Root Motion
Number of Characters: 2, (SK_Mannequin UE4 & SK_Mannequin UE5)
Supported Development Platforms:
Windows: Yes
Source files available in the project.