MultiTool - Quick batch operations on assets
https://www.fab.com/listings/c6db6437-f436-440f-b787-475bde9eff00
MultiTool is a tool to quickly perform batch operations on assets
The MultiTool in Unreal Engine is a powerful asset management tool that allows for quick and efficient batch operations on assets. With the increasing complexity of game development, managing assets has become a crucial aspect of the process. The MultiTool aims to simplify this task by providing a range of features that allow for faster and more streamlined asset management.
MultiTool offers extra asset functionality that allows users to quickly do batch operations to assets or selections.
It has a clean and easy to read UI.
For a full list of features, please read the technical information below.
Technical Details
Features:
Different selection methods
- Select by parent actor
- Select by materials
- Select by bounds
Material batch operations
- Batch replace parent material
- Batch set material instance properties
- Batch replace materials
- Convert materials to material instances
Advanced batch renaming tool
- Filter methods (does not) (contain, start with, end with, equal)
- Search / replace strings
- Add prefix or suffix
- Rename asset name, asset path, or both
- Live preview before renaming
Replace References
- Replace material references (All material types supported)
- Replace materials - Advanced Batch
- Replace Duplicates
Foliage
- Convert selected meshes to foliage
- Convert all foliage to meshes/foliage actors
Code Modules:
- MultiTool - Module type: Editor
Number of Blueprints:
Number of C++ Classes: 5
Supported Development Platforms: UE4 Editor plugin