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Neon City Complete pack

Neon City Complete pack

Updated
2024-01-25
VIP
Environments
Engine version
4.27
Download type
Asset Pack
File size
2.1 GB
Registration required
Only For VIP Users
Description

A huge package for creating a cyberpunk or neon city.

Neon City Complete pack is a comprehensive asset pack for Unreal Engine that brings the futuristic and vibrant world of neon cities to life. This pack includes everything you need to create stunning and immersive environments, from buildings and structures to lighting and particle effects.

 

• This package is a collection of four other packages:

_NeonCity

_AsiaRestaurant

_CarService

_Laundry

_Plus some exclusive models available only here

 

• The package includes a demo scene of a city

• Over 700 models to create a neon / cyberpunk city

• Includes interiors of shops, restaurant, car service and laundry

• Procedural Dirt Shader for walls (Based on mesh distance field)

 

Beware: Vechicles are just static meshes (not blueprints)

 

On the "showcase" map, we used an instance tool to merge meshes into instances, and also merged spline meshes to improve fps. You can see the original splines and non-merged meshes on the "Showcase_NotOptimized" map.

 

!!!! Beware!!!!

Some of the pivot points are not centered for easier placement.

Some meshes (such as walls, floors, roofs, some props, etc.) do not have polygons on the "back" side, and can only be used as modules

 

I thought it was obvious, but I am making it clear: This package does not have a ready-made big city or district, you only get what you see in the video - several streets and back streets and a constructor with which you can make a city of any complexity

Technical Details

Features:

  • Demo scene included
  • Two different lighting for night and day

 

Changing the color on billboards is carried out by shifting the mesh along the X axis

Texture Sizes:

• (34) 4096x4096

• (3) 4096x2048

• (2) 4096x128

• (156) 2048x2048

• (10) 2048x1024

• (3) 2048x512

• (6) 2048x256

• (155) 1024x1024

• (21) 1024x512

• (4} 1024x256

• (73) 512x512

• (10) 512x256

• (5) 512x128

• (21) 256x256

• (2) 256x128

• (2) 128x128

• (2) 128x64

• (3) 64x64

• (4) 8x8

Collision: Yes, Automatically generated

Vertex Count: max 103868 min 4

LODs: Yes, Automatically LOD for each mesh (different amounts 2-5 LOD)

Number of Meshes: 751

Number of Materials and Material Instances: 27 Materials and 264 Material Instances

Number of Textures: 516

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

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