Neon City Complete pack
https://www.unrealengine.com/marketplace/en-US/product/neon-city-complete-pack
A huge package for creating a cyberpunk or neon city.
Neon City Complete pack is a comprehensive asset pack for Unreal Engine that brings the futuristic and vibrant world of neon cities to life. This pack includes everything you need to create stunning and immersive environments, from buildings and structures to lighting and particle effects.
• This package is a collection of four other packages:
_NeonCity
_AsiaRestaurant
_CarService
_Laundry
_Plus some exclusive models available only here
• The package includes a demo scene of a city
• Over 700 models to create a neon / cyberpunk city
• Includes interiors of shops, restaurant, car service and laundry
• Procedural Dirt Shader for walls (Based on mesh distance field)
Beware: Vechicles are just static meshes (not blueprints)
On the "showcase" map, we used an instance tool to merge meshes into instances, and also merged spline meshes to improve fps. You can see the original splines and non-merged meshes on the "Showcase_NotOptimized" map.
!!!! Beware!!!!
• Some of the pivot points are not centered for easier placement.
• Some meshes (such as walls, floors, roofs, some props, etc.) do not have polygons on the "back" side, and can only be used as modules
I thought it was obvious, but I am making it clear: This package does not have a ready-made big city or district, you only get what you see in the video - several streets and back streets and a constructor with which you can make a city of any complexity
Technical Details
Features:
- Demo scene included
- Two different lighting for night and day
Changing the color on billboards is carried out by shifting the mesh along the X axis
Texture Sizes:
• (34) 4096x4096
• (3) 4096x2048
• (2) 4096x128
• (156) 2048x2048
• (10) 2048x1024
• (3) 2048x512
• (6) 2048x256
• (155) 1024x1024
• (21) 1024x512
• (4} 1024x256
• (73) 512x512
• (10) 512x256
• (5) 512x128
• (21) 256x256
• (2) 256x128
• (2) 128x128
• (2) 128x64
• (3) 64x64
• (4) 8x8
Collision: Yes, Automatically generated
Vertex Count: max 103868 min 4
LODs: Yes, Automatically LOD for each mesh (different amounts 2-5 LOD)
Number of Meshes: 751
Number of Materials and Material Instances: 27 Materials and 264 Material Instances
Number of Textures: 516
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows