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Ninja Combat

Ninja Combat

Updated
2024-09-23
VIP
Code Plugins
Engine version
5.4
Download type
Engine Plugin
File size
77.1 MB
Registration required
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Description

Combat System built using the Gameplay Ability System, for Adventure and RPG games.

The Ninja Combat is the foundation for our combat system and we are proud to make it available to you too! In this first version you will find a lot of content to get started.

 

Current Version 1.15.4

 

It was designed for Action RPGs, Adventure Games and "Souls-Likes", but due to it's very extensible nature, you may find other uses for it in your projects, and we would love to see that!

 

It was meticulously made, with a lot of passion and care, for developers who want to have a strong foundation for their games, without compromising their current design or getting too restricted by "templates".

 

This is a Combat plugin, meaning you won't find other non-related systems like Locomotion or Inventory. But integrating those is easy and the system shouldn't get in your way, ever.

 

Highlights

  • Multiple core GAS-related objects for Combat: Attribute Sets, Gameplay Effects, Gameplay Abilities and Tasks.
  • Interface-driven approach to all components in the system. Extend or replace them as you need.
  • Attacks are integrated with Motion Warping, which may provide that "combat stickiness" feel.
  • Combos are driven using Unreal Engine's State Trees.
  • The Opportunity Attack framework already contains Backstabs and Parries, but it's made in a way so you can design your own opportunity attacks.

 

Technical Details

  • A framework (not a template) to help you with your combat systems.
  • Built using the Gameplay Ability System and other Unreal Engine systems such as the Gameplay Targeting System, Gameplay State Trees, Motion Warping and the Physical Animation Component.
  • Animation-driven, very modular, highly extensible.
  • Fully written in C++, exposed to Blueprints whenever applicable.

 

Code Modules:

  • NinjaCombat: runtime, the core functionality.
  • NinjaCombatUI: runtime, widgets and UI-related objects for the Combat System.

 

Additional Details:

  • Number of C++ Classes: ~80
  • Network Replicated: (Yes/No): Yes

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