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
NPC AI Queuing System
Updated
2024-08-09
VIP
Blueprints
Engine version
5.4
Download type
Complete Project
File size
313 MB
Registration required
Only For VIP Users
Original link to buy a license
https://www.unrealengine.com/marketplace/en-US/product/npc-ai-queuing-system
Description
This pack contains a queuing system, which is created for developers who want to add some pedestrians (or NPC, AI) having smooth vivid behavior (queue) to their projects.
This pack contains a queuing system, which is created for developers who want to add some pedestrians (or NPC, AI) having smooth vivid behavior (queue) to their projects, they can be a part of the gameplay or just be the background pedestrians.
Features:
- All done with blueprints and have been commented and properly arranged.
- Queuing NPC based on behavior tree, blackboard, tasks and services.
- Spline-based Queuing Route, you can flexibly control queue curves and customize parameters like interval distance between two adjacent NPCs, whether to let NPC stand at spline points, etc.
- NPC in different behavior states is set to different materials (green and red).
- If the NPC at the forefront of the queue leaves, all NPCs behind it will automatically move forward to the new position.
- Built-in debug system, which helps you to learn this system and develop with it.
- Quick setup and easy to use.
Technical Details
Input:
- Mouse & Keyboard
- Gamepad
Assets:
- 12x bluprint class, 1x enumeration
- 1x behavior tree, 1 blackboard
- 1x skeletal mesh
- 8x texture, 1x material, 3x material instance
- 1x level
Platforms:
- Windows / MacOS
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