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NPC AI Queuing System

NPC AI Queuing System

Updated
2024-08-09
VIP
Blueprints
Engine version
5.4
Download type
Complete Project
File size
313 MB
Registration required
Only For VIP Users
Description

This pack contains a queuing system, which is created for developers who want to add some pedestrians (or NPC, AI) having smooth vivid behavior (queue) to their projects.

This pack contains a queuing system, which is created for developers who want to add some pedestrians (or NPC, AI) having smooth vivid behavior (queue) to their projects, they can be a part of the gameplay or just be the background pedestrians.

 

Features:

  • All done with blueprints and have been commented and properly arranged.
  • Queuing NPC based on behavior tree, blackboard, tasks and services.
  • Spline-based Queuing Route, you can flexibly control queue curves and customize parameters like interval distance between two adjacent NPCs, whether to let NPC stand at spline points, etc.
  • NPC in different behavior states is set to different materials (green and red).
  • If the NPC at the forefront of the queue leaves, all NPCs behind it will automatically move forward to the new position.
  • Built-in debug system, which helps you to learn this system and develop with it.
  • Quick setup and easy to use.

 

Technical Details

Input:

  • Mouse & Keyboard
  • Gamepad

Assets:

  • 12x bluprint class, 1x enumeration
  • 1x behavior tree, 1 blackboard
  • 1x skeletal mesh
  • 8x texture, 1x material, 3x material instance
  • 1x level

Platforms:

  • Windows / MacOS

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