VR Interactive For ArchViz
https://www.unrealengine.com/marketplace/en-US/product/vr-interactive-for-archviz
VRInteractiveForArchViz provides tools for convenient and simple architectural visualization in VR.
VRInteractiveForArchViz provides tools for convenient and simple architectural visualization in VR. Or to create game projects in the style of oculus home, home in steamVR or games where you can deal with the interior of the rooms. Assets and documentation are designed in such a way that even a person who does not understand blueprints can use it.
An important feature is the menu/control panel in the user's hand. With its help you can:
- Create a new item. By the way, in the panel you can create folders for different groups of items;
- Create copies of selected items while maintaining their properties. For example, a copied switch will remember which lamps are worth switching;
- Remove unwanted items;
- Change materials for both the selected item and group change of materials. For example, you can change just one wall or change all the walls in a room or in a house in 1 click. Meshes with lots of materials are supported.;
- Move around the given points in the location;
- Download pre-prepared preset cards (loading occurs instantly);
- Turn on the logic of the item (for example, turn on the light by clicking on the switch);
Technical Details
You can also:
- Move objects that you allow;
- Resize objects with hand gestures;
- Do attach one item to another, creating groups of items;
- Move objects according to physical laws so that they do not get stuck in each other and automatically rotate if necessary (for example, when you put many chairs in a row);
- To place objects freely, without physics;
- Rotate objects with the controller and observe the automatic rotation of objects depending on the inclination of the surface. These rotations do not conflict with each other;
Number of Blueprints: More than 7
Number of Widgets: 6
Also from the important: 1 table, 2 structures, 1 interface, 1 global function.
Input:
Keyboard and mouse;
Oculus touch - Asset were created using them;
All other types of controllers, such as
- htc vive controllers
- valve index controllers (Tested. Works after assigning buttons in Project Settings> Input)
- htc cosmos controllers
- wmr controllers
They should work, but I have no way to check them. I postorayus make universal control. More details in the documentation.
Please write to me if you checked the asset on the devices from the list above.
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Oculus Quest: Yes, but you have to consider graphical optimization and unique settings in the "Project Settings". I recommend that you independently search for information about optimization and settings.