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Oceanology NextGen

Oceanology NextGen

Updated
2025-04-19
VIP
Code Plugins
Engine version
5.5
Download type
Engine Plugin
File size
11 GB
Registration required
Only For VIP Users
Description

Oceanology NextGen - Innovation, Impact, and Visual Excellence.

Why Do You Need Oceanology NextGen?

  • Network Replicated: Solid multiplayer synchronization for social and competitive environments.

  • Open World: Complete freedom to create vast, cohesive worlds.

  • Coastal Breaking Waves: Dynamic realism that immerses users in every scene.

  • Spectral Gersnerts (Gersnerts + FFT Waves): Mathematically precise wave patterns providing unprecedented detail.

  • Quadtree Tessellation (C++): Advanced marine terrain optimization ensuring high performance.

  • Water Bodies: Comprehensive water management, expanding your creative possibilities.

  • High-Quality C++: Ensures stability, efficiency, and scalability.

  • Real-Time: Immediate, fluid interactions that enhance immersion.

  • Over 7 Years of Experience: A proven track record that guarantees your investment.

     

With Oceanology NextGen, you transform your vision into a compelling, enduring reality—surpassing user expectations and setting yourself apart from the competition.

 

Level

  • High-End GPU

 

Features:

 

  • Ocean Surface Rendering: Advanced visual representation of ocean surfaces for stunning realism.

  • Quadtree Tessellation: Efficient spatial management with dynamic tessellation.

  • Infinite and Local Ocean Simulation: Seamless ocean simulation for both infinite and localized environments.

  • Realistic Ocean Behavior: Ocean simulation using the Beaufort scale for authentic sea states.

  • Dynamic Audio Analyzer: Synchronize audio with the dynamic effects of the ocean for a truly immersive experience.

  • Enhanced Multiplayer Support: Consistent and optimized online multiplayer experience for seamless gameplay.

  • Water Physics and Interaction: Advanced control of wave direction, depth, and object interactions.

  • Advanced Swimming System: Realistic swimming mechanics with bubble effects and smooth transitions between surface and underwater.

  • Dynamic Environmental Integration: Real-time landscape adaptation for fluid visual effects.

  • Dynamic Masking Effects: Flexible tools for creating captivating custom visual effects.

  • Niagara-Based Wave Displacement: Utilize Niagara technology for realistic wave displacement simulations.

  • Easy Configuration: Intuitive interface for creating high-performance water bodies in C++.

  • Underwater Effects: Volumetric and post-process options for immersive underwater environments.

  • Surface Appearance Control: Customize surface scattering, color palettes, roughness, and reflections.

  • World Partition Compatibility: Seamless integration for open worlds using World Partition technology.

  • Shoreline Control: Detailed control over foam, wave height, and coastline design.

  • Flow-Based Foam System: Dynamic foam simulation influenced by water currents.

  • Custom Wave Profiles: Advanced configuration of wave profiles for enhanced realism.

  • Day/Night Underwater Effects: Underwater ambiance simulation based on the time of day.

  • Real-Time Shallow Water Simulation: Detailed simulation for shallow water areas in real-time.

  • Coastline Simulation: Realistic modeling of coastlines with real-time wave updates.

  • Spectral Waves (Gerstner and FFT): Wave simulation using a hybrid approach of Gerstner waves and FFT transforms.

  • Displacement-Based Physics Volume: Advanced physics simulation using displacement volume.

  • RVT Landscape Integration: Real-time RVT integration with Niagara for advanced landscape effects—no more baking textures required.

  • Climate-Based Wave States: Dynamic wave adjustments based on climatic conditions.

  • Wetness Effects: Visual representation of wet surfaces.

  • Experimental Surf Waves: Advanced surf wave simulation.

  • Mathematics-Based Coastal Physics: Accurate simulation of physical interactions along the coastline.

  • Cloud Shadows on Ocean Surface: Dynamic shading on the ocean surface based on cloud positions.

  • Support for Multiple Water Bodies: Integration to create and manage multiple bodies of water.

  • Displacement-Based God Rays Support: Realistic underwater God Rays simulation for enhanced visuals.

  • Multi-Color Water Support: Advanced customization to adjust different colors in water bodies.

  • Optimized Support for Multiple Lakes: Efficient integration and simulation for managing multiple lake environments.

  • Wave Crest Splash: Simulate splashes at wave crests for added motion and realism during rough seas.

 

Current version 1.1.0

 

Technical Details

Code Modules:

  • Oceanology InfiniteOcean

  • OceanologyLake

  • OceanologyLight

  • Oceanology MaterialToStruct Converter

  • OceanologyRVT Helper

  • OceanologyWater DepthDebugger

  • OceanologyWater Parent

  • OceanologyWater SurfaceDebugger

 

Number of Blueprints: 25

Number of C++ Classes: 58

Network Replicated: Yes

Supported Development Platforms: Windows

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