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Open Worlds

Open Worlds

Updated
2024-02-09
Premium
Environments
Engine version
4.24
Download type
Complete Project
File size
8.6 GB
Only For Premium or VIP Users
Description

High-end package with everything you need for an Open Worlds presented in a World composed of 3 different scenes as an example and 4 optimized full levels separately ready for use in videogame.

(All the packs that make up "Open Worlds" are compatible with each other because they share the same structure and most of the materials, but each pack has its own assets that are different from the rest. It is possible that there may be a repeated plant or similar things in some pack given the amount of assets that make up the complete pack).

 

Open world based on four different scenes from each other. :

  • 1: Aesthetics based on high mountains in rural areas. Fir Trees, cedrus, pine and other trees are typical
  • 2: Contaminated, dead trees area or invaded by some external component which makes the vegetation suitable for mystery scenes of all kinds
  • 3: Atmosphere with lots of pine, trees in the area with arable almond trees.
  • 4: Beach Environment.

 

Coral, road damge, Moss, drywater, and terrain paint paintables from Vertex paint.

  • Designs specially optimized for videogames and arch-viz.
  • One level with 3 scenes not optimized for games.
  • 4 Level sample with Virtual texture optimized optimized for games
  • Total levels: 5

 

39 High resolution scanned tileable terrains with Virtual heightfield mesh for Displacement map from UE 5 version. Some of them have a version with water.

 

 

Remember to connect the Water plugin to access the "WorldandCoast" level that belongs to the Beach Environment pack, otherwise the level will not be visible.

 

18.5 GB download process!!



Technical Details

Features:

  • Collision interactive
  • Virtual heightfield mesh ON
  • Runtime Virtual Texture ON
  • Nanite ON
  • Lumen ON
  • Decals algae, road damages, drains and Road marking.
  • Include mesh algae and Coral underwater
  • Wind per Vertex paint.
  • Procedural forest generation
  • Automatic Grass
  • High resolution photogrammetry.
  • Distance Field ON.
  • Lods wirh Billboards.
  • Vertex Paint based in 4 and 3 layers(optional)
  • Grunge option.
  • Alpha Brushes for sculpt Landscape.
  • Road Splines, promenade, jettys rocks.
  • Blueprints Splines: 4 Cliffs, Power Pole, Water, 2 Mountain Walls, 7 Roads
  • 4 Level sample with Virtual Texture optimized for videogames and Archviz

Meshes: 483

Blueprints: 30

Collision:Yes, custom and automatically generated

Vertex Count:156 triangles to 128.00(Jettyrock extreme)

LODs:Yes, 3 To 5 usually and Billboards

Materials: 30 Materials (6 Landscape), 11 Functions Material, and 1 Parameter Collection

Material Instances: 565 (5 Landscape)

Number of Textures:654 (117 Landscape)

Texture Resolutions:256x256 to 8192x8192(Cliffs)

Supported Development Platforms:

Windows:Yes

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