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PalaceHall

PalaceHall

Updated
2025-01-27
VIP
Environments
Engine version
5.5
Download type
Asset Pack
File size
1.8 GB
Registration required
Only For VIP Users
Description

Palace hall with victorian vibe.

PLEASE OBSERVE

The demo level is using static lighting. If you open the demo level and it is very dark lumen is enabled in your project settings.

  • If you wish to use Lumen then delete "Level_PalaceHall_Demo_BuiltData" from "Levels" folder and set directional light and skylight to "Movable".
  • If you wish to use static lighting from demo level turn off lumen in project settings - rendering - Global illumination - none

 

Technical Details

Features:

  •  Windows, walls, details, pilars, dinnerware, glasses, table, tablecloths, carpet, curtains
  • 2 levels (demo as in video and images + overview)

 

Number of Unique Meshes:48

Collision: Yes, generated in engine

Vertex Count:

  • 16 meshes : 24 - 856
  • 18 meshes : 1030 - 7458
  • 13 meshes : 10040 - 49558
  • 1 mesh : 112389

LODs: YES

  • 1 LOD : 5 meshes
  • 3 LODS : 13 meshes
  • 4 LODS : 30 meshes

 

Number of Materials and Material Instances: 6 Master / 41 instances

Number of Textures: 83

Texture Resolutions: 4K

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

 

The demo level is using static lighting. If you open the demo level and it is very dark lumen is enabled in your project settings.

  • If you wish to keep using Lumen then delete "Level_PalaceHall_Demo_BuiltData" from "Levels" folder and set directional light and skylight to "Movable".
  • If you wish to use static lighting from demo level turn off lumen in project settings - rendering - Global illumination - none
  • Lightmass settings info in overview level (UE5)

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