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Post Apocalyptic Mansion Albert Manor (Day and Night Lighting)

Post Apocalyptic Mansion Albert Manor (Day and Night Lighting)

Updated
2024-01-16
VIP
Environments
Engine version
5.3
Download type
Complete Project
File size
2 GB
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Description

A modular post apocalyptic mansion that can be used for games!

The once grand and luxurious Albert Manor now stood in ruins, a far cry from its former glory. The post-apocalyptic landscape had taken its toll on the once majestic mansion, leaving it a mere shell of its former self.

 

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

 

Art created by Dekogon Studios.

 

NOTES:

THERE IS NOT INTERIOR - please do not purchase with that assumption. We do not currently have plans to add an interior.

 

Many high end features are enabled on this project to capture visual quality. Please read the documentation here on how to further optimize this scene for your production or project use to what fits your custom specs! Also check here for videos to show live demonstration of the scene!

 

Technical Details

Features:

  • 300 Meshes
  • High quality and fidelity texture sets - 2k textures
  • Master material setup that control the of all props and models
  • Modular construction and design for alternative designs
  • Additional controls for roughness, albedo, normals, subsurface, tiling, and more
  • Vertex paint setup for walls and surfaces
  • Channel packed Roughness | Metalness | Ambient Occlusion
  • Realistic post process and look up table
  • 2 Times of day (Night and Day) - All dynamic lighting
  • Optimized for games
  • Free of all legal issues as all branding and labels are custom made by our studio
  • Fully detailed models from all sides
  • Multiple grass and foliage types
  • Advanced landscape layered material

 

Texture Sizes:

  • 8k [1]
  • 4k [5]
  • 2k [217]
  • 1k [9]
  • 512 [4]
  • 256 [5]
  • 128 [4]

 

Scaled to Epic Skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: Displayed in Documentation

LODs: Small Props LODs on smaller assets, No Lods of Simple Walls to preserve vertex paint.

Number of Meshes: 300

Number of Materials and Material Instances: 125

Number of Textures: 245

Supported Development Platforms: Windows

Documentation and Credits: https://www.notion.so/dekogon/Old-Mansion-64580ba7a0094141a57445611a950ad6

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