Procedural NPC Crowds V2
https://www.unrealengine.com/marketplace/en-US/product/procedural-npc-crowds
A framework for quickly implementing large scale, optimized crowd systems with 100s of AI on screen.
This plugin allows you to quickly and easily implement large scale realistic crowd and pedestrian systems utilizing procedural behaviors with high performance. With 100s of AI on screen at once you can create realistic worlds such as a large bustling city, it can be scaled up or down to fit any level or project.
The Procedural NPC Crowds plugin was designed to be quickly implemented into any project, all you need is to place a spline in your map using the plugins content and you can have large scale crowds, It works with behavior trees and can be used with any behavior tasks you may already have. it also works with any character class you want to use for AI.
Technical Details
Features:
- Highly optimized allowing 100s of AI on screen at once with high framerates(60-120+ FPS depending on scalability of plugin).
- Designed to be used with blueprints, and can be extended upon with your own functionality and behaviors.
- Utilizes behavior tree for customizability and optimization of NPC Behaviors.
- Included behavior tasks are written in C++ for fast execution.
- Utilizes a procedural pathfinding system that allows the NPC to intelligently move throughout the world on their own with minimal logic needed.
- This plugin allows you to procedurally set the Skeletal Mesh of the character or the Material of the Skeletal Mesh.
- Comes with optimization components for character classes that allow them to be loaded or unloaded from the level based on the distance from the player with only a single blueprint node.
Code Modules:
- Pedestrian_System - RunTime
Number of Blueprints: 11
Number of C++ Classes: 4
Network Replicated: Yes
Supported Development Platforms: (Windows 64 bit, MacOS)
Supported Target Build Platforms: (Windows 64 bit, MacOS, iOS, Android)