Proto Animated Text
Print text letter-by-letter and create powerful material-driven animations.
Proto Animated Text - a lightweight rich text extension
Print text letter-by-letter and create powerful material-driven animations!
Insert images and interactive widgets into text!
This plugin extends Epic's default Rich Text, adding support for printing letter-by-letter, and exposing new data to font materials to make per-character animation possible. This plugin manipulates the characters of text with minimal impact on performance, and maintains the layout and justification of your rich text while it prints out.
Animations are handled by font materials, so your only limit is your imagination! With this plugin, you can access a new node in font materials. This node allows you to manipulate characters in-order (like the waving text example), randomly (like the shaking text example), and as they are being printed.
All your text styling and animations are still driven by Rich Text mark-up, just like Epic's default Rich Text. This means it's built on a proven pipeline, and localizing your strings is just as easy as before. It also means you can change animations per-localized-string if necessary.
Features
- New ProtoRichTextBlock widget.
- Print text letter-by-letter via blueprints.
- New material node to create per-character font animation.
- Insert images into text.
- Insert interactive User Widgets into text, and handle events from your ProtoRichTextBlock.
- Driven by familiar Rich Text mark-up.
- Fleshed-out suite of events and functions to interact with text as it prints out.
- Example material animations and applications of animated text.
- Simple dialogue system example with fully-functional dialogue box.
Limitations
- Does not support right-to-left languages like Arabic. You can edit markup in localized strings to opt these languages out of plugin features to still render like normal Rich Text.
PROTO is an independent game developer, previously a designer and programmer on bestselling AAA games.
Technical Details
Code Modules:
- ProtoAnimatedText (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 6
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
(Note: other platforms likely work, but Windows is the only tested platform)