
Rewind System
Easy to use, fully customizable, performant C++ Rewind System for Unreal Engine 5 projects.
Contains:
Rewindable Actor Component (C++)
Subsystem to control global rewind behavior
Example character and cube actors with ghost visuals
Niagara VFX for rewinding effects
Materials for hologram-style ghost actors and Material overlays
Example Blueprints to get started quickly
Technical Details
Features:
Rewind System Plugin for Unreal Engine 5
Global Subsystem for managing Rewind
Ghost Actor system with material and animation support
Blueprint event hooks for VFX, gameplay, or logic
Demo content: Character, Rewindable cubes, Materials, Niagara effects
Optional debug visualization for step tracing
Code Modules:
Rewind – Runtime
Number of Blueprints: 5(1 example GameMode, 1 example Character, 2 example Ghost Actors, 1 example Rewindable Static Mesh Actor)
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Not tested
Supported Target Build Platforms: Windows 64-bit
Documentation Link: https://docs.google.com/document/d/1oEnKyUadFGRP2uQ3Bsyc0LFxWPFFPn0WzNubvoFh0SM/edit?tab=t.0
Important/Additional Notes:
Read Documentation, notice Tips at bottom
Contact me by email if questions
Make sure the plugin is enabled from the Plugins menu
Add "Rewind" to .Build.cs if using the plugin from another module
Large debug features (like ghost trace spheres) may impact performance









