August 25
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Rooibos Save System

Rooibos Save System

Premium
Code Plugins
Engine version
5.6
Download type
Engine Plugin
Registration required
Only For Premium Users
Description

The Rooibos Save System makes saving and loading easy.

Any actor that implements the save interface will be saved. This plugin has a lot of flexibility to work it into your existing save pipeline, but is also an out-of-the-box time saver for new projects.

 

Features

  • Minimal setup

  • Tracking progress across different maps

  • Level streaming & world partitions

  • Saves any actor you wish, including

    • Game mode

    • Player controller

    • Pawns

  • Lots of customizability for your specific needs

  • Proven in existing projects

  • Meta data

  • Versioning

  • Accessible from C++ or Blueprints

  • Asynchronous

  • Callbacks for UI

  • Option for using your own save game class

  • Option for automatically saving/loading when exiting/entering PIE

  • Detailed logging for debugging

  • Developer support

 

Technical Details

Features:

  • Saves the Actor transform

  • Saves Actor variables

  • Saves Actor existence (destroyed/spawned)

  • Saves actor components (transform, variables & existence)

  • Supports level streaming and world partitions

  • Supports native engine structs

  • Metadata for a save game select menu

  • Async nodes for easy usage

 

Code Modules:

  •  RooibosSaveSystem (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 5

Network Replicated: (No)

Supported Development Platforms: Only tested on Windows (reach out to me for other platforms)

Supported Target Build Platforms: Only tested on Windows (reach out to me for other platforms)

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