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
Runtime Gizmo (Transform Tool)
Updated
2024-11-17
Free
Blueprints
Engine version
5.4
Download type
Asset Pack
File size
1.1 MB
Registration required
Original link to buy a license
https://www.fab.com/listings/0bcfb36f-ead2-42e2-91c1-236183c76496
Description
This asset adds transform gizmos to your project.
You can change the location, rotation and scale of static mesh actors at runtime by convenient mouse interaction. This works in PIE and packaged builds and does not use UE4 editor code. Editing is simple and feels similar to the gizmos found in the editor.
Example usages:
- Enable players to set up their house with furniture as desired.
- Create a map editor within your game.
- ArchViz projects can use this to edit the environment in shipping builds.
Features:
- Edit location, rotation and scale of static mesh actors using convenient mouse interaction.
- Fully made in Blueprints.
- Asset is fully independent of the editor, other assets or libraries.
- Works in PIE (Play in Editor), standalone games and shipping/packaged builds.
- Very simple integration in your project.
Technical Details
Number of Blueprints: 1 Actor Blueprint for the Gizmo, 1 Blueprint for the screen widget and 1 Blueprint to fly around.
Input: Mouse:
- Left Mouse Button: Select static mesh actor to edit. Select gizmo to transform the selected mesh.
- Space Key: Switch between transform modes (location, rotation, scale)
- M: Cycle between global and local axis translate.
Network Replicated: No. Dealing with changes made by the gizmo must be done by you.
Supported Development Platforms: Windows, Linux, MAC
Supported Target Build Platforms: Windows, Linux, MAC (Any platform with mouse support)
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