Sakura - Cherry blossom
https://www.fab.com/listings/89d873f1-18be-43e3-965d-0df359eb02d0
10 different cherry trees.
It performs well in Nanite because it doesn't use Opacity Map.
Size is a little small, so please use a scale of 2.
Falling leave particles created in Niagara.
Petal material can be switched between Two Sided Foliage and Subsurface.(Shading Model)
Wind animation with Pivot Painter Tool 2.0(default : off.)
The sample scene uses ray tracing.
The scenes used in the sample video are not included in the product.
Features:
- It may be a little slow at first startup because of the large data.
- This product supports Nanite for Unreal Engine 5.0+
Material Features
You can change the Shading Model and adjust the Wind Animation in the material.
MI_Sakura_EditAll allows you to adjust all cherry trees at once.
If you want to make individual adjustments after that, you can use [MI_Sakura_[A-J]_Edit] to make adjustments.
- Subsurface allows light to penetrate better and increase saturation, but performance is a bit slower and can also cause flickering.
- Using wind animation will reduce performance, so use it depending on the situation.
Niagara Features
- We have two different emitters. (I also prepared a NiagaraDemoMap for your reference.)
- [FXS_FallingPetal_Box] is useful for dropping leaves all over the field.
- [FXS_FallingPetal_Sphere] is useful for manually placing fallen leaves where you want them to fall.
- By turning CollisionKill off, leaves will remain on the floor as long as there is life. (See the demo video above)
Number of Unique Meshes: 10
Collision: Yes automatically generated
Vertex Count: Nanite Tris 6983 ~ 13095 Normal Tris 10526090 ~ 20200525
Number of Materials and Material Instances: 56
Number of Textures: 33
Texture Resolutions: 512(9) 2048*512(4)