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Sandstorm Environment - Planet-X

Sandstorm Environment - Planet-X

Updated
2024-02-14
VIP
Environments
Engine version
5.0
Download type
Asset Pack
File size
1 GB
Registration required
Only For VIP Users
Description

A rocky environment during a sandstorm.

Instantly create a sandstorm by dragging related particles to the scene. Everything in the video/screenshots is there. Including the small stones that shake some dust when they hit the ground while they're being thrown around in the storm. There are three demonstration levels included, same level but with different looks (as you see in the images) to show how the product can be used to simulated Martian or Earth/Winter like environments.

 

Note: The storm is not intended to be viewed from outside. To enable snow, navigate to the Functions folder and open the snow function (F_Snow), select the Switch nodes on the right side and set their default value to True and hit the apply button for the material to re-compile. Snow will be added to all models.

 

Features

• Surface Customization

• Powerful Material Instance Parameters

• Distance Based Landscape Tessellation

• Heightmap Based Layer Blending

• Custom plug and play functions

- Distance Roughness

- Random Darken

- Distance Fade

- Displacement

- Tessellation

- Material AO

- SpecRough

- Colorizer

- Mesh UV

- World UV

- NormalB

- Modifier

- Particle

- Detail

- Cloud

- Snow

- Color

- Heat

• Dynamic Cloud Shadows

• Landscape Paint Layers

• Three Unique Lightings

Technical Details

PBR: Yes

Textures: Up to 4K

Triangle count: Up to 30K

Supported Platform: Windows 64-bit

Target Platform: Windows 64-bit

[24] Material Function

[25] Material Instance

[1] Landscape

[39] Texture

[12] Material

[23] Mesh

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