Sci-Fi Vol.3 Flyable Starfighters Constructor
https://www.unrealengine.com/marketplace/en-US/product/sci-fi-vol-3-flyable-starfighters-constructor
Modular constructed Starfighters, large variety of Sci-Fi environments and enemies.
QUICK START
When Project started, you will be in Space City demo map, with showcase-launcher running in “auto” mote, changing pre-made Starfighters examples (this showcase launcher will be also in several other demo maps).
- You can stop auto-changing by pressing cursor key “Down” (also you see instructions on map).
- In stopped mode, use keyboard cursors "Left" and "Right to browse pre-configured Starfighters.
- You can restart auto-changing by pressing cursor key “Up”.
- By pressing “Spacebar” on keyboard, you will possess current displayed Starfighter, and it will be in “Flight Mode”.
- In flight, press key “H” for on-screen list for available actions and options.
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Main aspects of this asset:
1) Large variety of meshes, each with several high quality PBR materials variations, for creation of Starfighters, Spaceships, Gunships, even Leisure Flyers - with many (around 20) ready made example “prefabs”.
2) Three distinctive types of Base Cockpit Modules: "Classic", "Round" and "Gunship-type".
Starfighters are built around those Base Cockpits.
3) Comprehensive universal blueprint to make those created vehicles fully functional, “game ready”. See docs for detailed information and instructions.
List of Starfighter's main features:
A) Flying system (non-physics)
B) Landing systems - on animated gears, on static gears, on "hovering", and no landing.
C) Primary "blasters" weapons - 2, 4, or none gun placements. Can easily replace muzzle flash effects, sound effects, projectiles Blueprints. Projectiles affects physics objects, can kill missiles.
D) Secondary weapon, non-guided missiles - 1, 2, 4 or none launch points.
E) Stationary Engines - 1, 2, 3, 4, or none.
D) Rotating Engines - 2, 4, or none.
4) Large collection of assets for creating Sci-Fi environments - buildings, panels, frames, etc.
5) Simple but functional targets / enemies, with health and destruction systems. "Hover" vehicles, flying vehicles, turrets. Targets that can go in circles, move on splines, can have turrets attached on them.
6) Flying AI drones, with simplistic, but quite satisfactory behavior (similar as in "Vol.1", with some minor changes).
7) 3D Radar included, almost same as in my separate "3D Radar" asset. Can be switched off if not needed.
3D radar and main stats works also in outside views (optional)!
8) Several camera views options for Starfighter: in-cockpit and several angles outside. "Free Look" available on all views. "Demo" rotation view, if player idle for a long time. Several "visibility options" for inside Cockpit View.
9) Enemy Cameras views, can cycle views on enemies present on map.
10) Destructible barrels and shipping containers.
11) Interactive Trains / Elevators. Can be used as auto-moving, or interactive by included 3rd person character (you can adapt your own, see docs). Trains can be "called" to any point of rail. Only linear trains, for this initial release version.
Disclaimer: trains were added very late, "last minute" (weeks) in development, "Beta".
12) In-cockpit instruments, both "real" and decorative. Main stats display is a comprehensive asset as itself.
13) Generated voice, for messages (optional).
14) In-Flight Help (press "H") for available controls and actions.
15) Starfighter Health System (switchable on/off), with added smoke and fire, depending on damage percentage.
16) Carriers - places or spaceships that can be docked on. While docked, Starfighter damage gets repaired.
17) Starfighter Exit / Possession (very basic).
18) Showcase / Launcher Blueprint - rotating stand with auto or manual changing pre-constructed flying machines.
19) Option to have a Starfighter initially in landed position.
Current version 1.1
Technical Details
Features:
- Customizable Flyable Starfighters, universal Blueprint
- 3D Radar
- Starfighter Exit / Possession System
- Starfighter Health System
- Starfighter Landing Systems
- Large variety of Sci-Fi Environments assets
- Interactive Trains / Elevators (beta)
- Moving (circles, splines) enemies targets, several types, with destruction
- Flying AI drones with avoidance and health system
- Dockable Carriers / Repair Ships
Number of Blueprints: 170
Number of unique meshes: 450
Number of Materials: 220
Number of Material Instances: 1330
Input: Mouse, Keyboard (Mouse Invert Option implemented)
Network Replicated: No
Windows: Yes
Mac: Not tested