Survival NPC - Michael "Mike" Davies
https://docs.unrealengine.com/marketplace/en-US/product/survival-npc-michael-mike-davies
Meticulously detailed and designed with passion, from concept to playable character. Made following the digital humans technical guidelines for maximum quality.
Features
- Digitally Drawn 2D Concept image included for in-game use (e.g. dialogue boxes, thumbnails etc.)
- 2D Source files available on request + receipt
- 52 Blendshapes, ready for iPhone AR control - Coming soon!
- Mocap Mobility Start Animations (59 Animations, 31 Unique) (note: poses from the driving screenshot not included)
- High-Quality AAA Hero Character
- Digital Human Pipeline - High-Quality Refractive Eyes, Detail Mapped Skin with Layered Subsurface Scattering and Roughness Variations.
- 8k Textures
- High detail hair, including custom textures for directional, root, depth etc. hair properties
- Static and skeletal mesh accessories (Basic Handgun + Canteen)
Road Map
This asset will receive updates in the future. The current asset road map includes:
- 52 Blendshapes/Morph poses, ready for iPhone AR control
- Dirt/Gore grunge masks
- Voice acted dialogue
- AR Animated Facial Animations for the Dialogue
Levels & Blueprints
Features related to morph-poses are currently disabled until update 01 releasing later this November. Everything else is included and this character is game-ready!
BP_Morphpose_Master
Class based morph-pose controller, with custom morph-pose functions setup for blinking, brow and mouth movement. This allows characters built with the same morph poses to seamleslly plugin to this blueprint. This is a great starting point for creating more complex animations and expressions.
BP_CharacterSample
User Interface widget that provides the controller for the cinematic blendshape demo map.
Cinematic Blendshape Demo Map (coming soon in the first update, basic version without morph pose controller included)
Preview preset morphpose animations, and easily customize facial expression in realtime in the Blendshape Demo Map. (Most screenshots were taken inside this level, you will receive the same cinematic quality character setup upon purchase, no additional setup required).
Custom Third Person Map
A custom third-person example map is included, with cinematic post-processing and lighting. This is built from the third-person example.
Overview Map
This map contains all of the unique skeletal meshes included in this pack.
Animation Preview Map
This map showcases the animations included in the pack.
Technical Details
Includes commercially licensed animations from Mocap Online. (You can use them in your game!)
Rigged to Epic skeleton/IK: (Yes - Additional Bones included for belt accessories)
Animated: (Yes)
Number of Animations: 59 (24 Root, 31 IPC, 4 Poses)
Number of characters: 1 (modular and optimized components. Optimized merged variations also included.)
Vertex counts of characters: 46,700 triangles with full outfit, hair and accessories
Number of Materials and Material Instances: 11 Master, 15 Instances
Number of Textures: 52
Texture Resolutions: 8k textures, 2k masks, 2k detail, scale down to any size in engine.