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Ultimate Movement System

Ultimate Movement System

Updated
2024-01-28
VIP
Blueprints
Engine version
5.3
Download type
Complete Project
File size
269 MB
Registration required
Only For VIP Users
Description

Replicated Movement System With Dynamic Transitions, Distance Matching And More.

The Ultimate Movement System for Unreal Engine is a revolutionary tool that allows game developers to create dynamic and seamless movement for their characters. This system goes beyond the traditional movement mechanics and offers a variety of features and customization options to enhance the overall gameplay experience. With its easy-to-use interface and powerful capabilities, the Ultimate Movement System is a game-changer for any project.

 

It's highly recommended to have at least the basic knowledge of blueprints to use this asset. This is not a plug-and-play system. Otherwise, it might be confusing to work with it.

Update

  • The Swimming Movement Type Is Available
  • Example AI Is Available

Update 2

  • Basic Traversal Mechanics Added For 5.3

- Known Issues: Wall Running is not replicated.

 

Ultimate Movement System is a replicated character movement constructor. You can create and modify your own movement types with a single component. Completely Game-driven and adapted animations with distance matching, orientation warping, and IK.

You can easily create new movement types, movement models, overlay states, stances, poses, and different gait profiles according to your game needs. All can have specific speeds, acceleration, deceleration, friction, and rotation rates (Check out the last image).

 

The goal of this asset is to have a good-looking movement system with limited resources. The example content uses only 2 animations for Forward and Backward locomotion and still, 8-way locomotion is possible with orientation warping. Different movement types will be added to further updates.

Technical Details

Features:

  • Distance Matching
  • Orientation Warping (Using Only 2 Animations For Strafe Movement)
  • Stride Warping
  • Slope Warping
  • Motion Warping
  • Overlay States (Masculine, Injured, etc.)
  • Poses (Neutral, Aiming, etc.)
  • Gait Profiles (Low, Mid, High Profile)
  • Stances (Neutral, Crouch)
  • Dynamic Stop Transitions With Feet Correction
  • Dynamic Stance Transitions With Feet Correction
  • Foot Locking And IK
  • Full Control Of Movement Dynamics
  • Easy To Expand

 

Input: Gamepad and Keyboard

Network Replicated: Yes

Supported Development Platforms: All

Important/Additional Notes: The old Root Motion Controller Framework is available for 4.26 and 4.27. The new version is available for 5.1 and 5.2. Traversal mechanics will be available for 5.3.

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