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VisusCity

VisusCity

Updated
2024-11-13
VIP
Environments
Engine version
5.4
Download type
Complete Project
File size
808 MB
Registration required
Only For VIP Users
Description

VisusCity is a procedural content generated (PCG) city ideal for city or neighborhood layouts and generation for game development, architectural visualization or video production.

All assets (Buildings, Homes & Trees) can be used as is, or replaced and added to by custom library assets for your own unique design.

 

This product supports Nanite for Unreal Engine 5.0+

This product supports Lumen for Unreal Engine 5.0+

The “Procedural Content Generation Framework” & “Text 3D” plugins must be enabled in your Unreal Engine 5.2 or higher project.

 

Disclaimer :

This product supports Nanite for Unreal Engine 5.0+

Nanite Support is enabled in this project. Please refer to official documentation :

https://docs.unrealengine.com/5.2/en-US/nanite-virtualized-geometry-in-unreal-engine/

 

This product supports Lumen for Unreal Engine 5.0+

Lumen Support is enabled in this project. Please refer to official documentation :

https://docs.unrealengine.com/5.2/en-US/lumen-technical-details-in-unreal-engine/

 

This product supports PCG (Procedural Content Generation) for Unreal Engine 5.2+

PCG Support is enabled in this project. Please refer to official documentation :

https://docs.unrealengine.com/5.2/en-US/procedural-content-generation-overview/

 

Technical Details

Features:

  • Project archive is less than 1 GB.
  • 10 Building Assets
  • 10 Home Assets
  • 8 Tree Assets
  • Library Level included to see all assets (VisusCity/Levels/VisusCity_Library)
  • Sample Sequence included as seen in showcase video.
  • All buildings and homes are exteriors only and are more ideal for medium to far range views.
  • Custom building and foliage library assets can be easily dragged and dropped into the foliage parameter slots.
  • Mesh sets can be added and each can have unlimited entries. Inner Buildings, Outer Houses and Foliage mesh sets already included in the template blueprint.
  • Easy blueprint parameter sliders for density, transformation and distance attributes.
  • Customize areas, cutout areas and roads with normal spline editing tools.
  • Road Cross and T junction blueprints included.
  • Building and home rotations are randomly incremented by 90 degrees as well as mirrored randomly on top of standard minimum and maximum Z rotations.
  • Buildings and homes are projected on landscape and cut out paths and areas can be used to prevent spawning on very steep slopes.
  • Normal landscape sculpting is supported.
  • Master PBR material included for customizing local space, tri-planar or world space mapping on all assets.

 

Collision: Yes

Tris Count: 10 995 511

Sum Tris Count: 402 080 769

LODs: (Yes/No) No

Number of Unique Meshes: 25

Number of Materials and Material Instances: 5 Master Materials, 72 Material Instances

Number of Textures: 45 Textures

Texture Resolutions: 512x512, 1024x1024, 2048x2048, 4096x4096

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation : https://drive.google.com/file/d/1R0w3vdc4wPIPVDLSsa_QScdNDr90Uhhk/view?usp=sharing

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