Volumetric Glass
Advanced feature-rich material of glass combined with volumetric effects.
Volumetric Glass is an advanced and efficient master material designed for rendering volumetric shapes and glass. The package is useful for creating sci-fi stylized environments like water tanks, aquariums, underwater tunnels even glass in bathyscaphes. The package is perfectly balanced between quality and efficiency. Designed and optimized specially for high-quality Virtual Reality, and PC/Console games.
Features:
- Two types of material underwater volume and shaped glass
- GPU-friendly and very efficient (only 150 instructions) can be used on mobile as well as in the VR
- Multiple shapes (box, sphere, ellipse, cylinder, mesh)
- Spline-based tunnel blueprint
- Over 70 parameters to set up: light shafts, volumetric, scattering, glass color, fog density, wet color, reflections, etc.
- Animated clip plane surface
- Vertex color-based texture masking
- An example map contains an underwater world and a sci-fi laboratory
- High-quality fast scattering
- Fast box projected reflections
- Custom multi-channeled point lights
- Easy to integrate with other water surfaces like Aquatic Surfaces.
- No precomputation so can be used as a window in an underwater bathyscaphe.
***Monthly Unreal Engine Sponsored Content product for November 2020***
Technical Details
Number of materials: 2 (glass volume, glass shape)
Textures and resolutions: 1-1024x1024, 5-512x512, 1-64x64
Material instances: 15 examples of use
Supported development platforms: Windows, Mac OS
Supported Target Build: PC, Console, VR,
Package Size: 6MB + 62MB demo content
Multiplayer: N/A
Update 1.1
- package size-reduction
- underwater surface specular improvements
- light shaft improvements
- glass normal-map support