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VR Input Recorder

VR Input Recorder

Updated
2024-09-13
Premium
Blueprints
Engine version
5.3
Download type
Asset Pack
File size
167 MB
Only For Premium or VIP Users
Description

Record and Playback VR Input and Poses for projects using the Enhanced Input System.

  • VR Input Recorder is made to help one of the most annoying issues in VR/XR Development - taking your headset on and off all the time.
  • It uses Enhanced Input Injection, to emulate input actions at runtime, allowing the developer to playback recorded playthroughs while still debugging code in Blueprints and C++.
  • Uses Float, Boolean & Vector2D Input Actions
  • Game Inputs work without the PIE WIndow being active.
  • Gives new ways of Debugging
  • Gives new ways of iterating on game design tweaking variables on the fly, no more jumping in and out of headset to test simple things.
  • Awesome tool for Content Creators to get gameplay footage of their game. Record a playthrough, then use the editor to be your own Camera Man.
  • Sample code for use with VRExpansion

 

NOTE:

* VR Input Recorder is ONLY for Projects using the Enhanced Input system (ie VRTemplate)

  •  Input Recorder uses Tick to set positions, so there will be accuracy issues as performance fluctuates. It won't be exact.
  • The demo scene for VR Input Recorder uses the Epic VRTemplate as a base; Epics VR template requires OpenXR Plugin to be enabled. VR Input Recorder generally does not.

 

Technical Details

Features:

  •  Drives Inputs in PIE sessions without VR Headset enabled

Number of Blueprints: 3

Input: Enhanced Input Only

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

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