Weapon System
The Weapon System includes various firing modes, predictive recoil and bullet spread. It supports weapons sounds, sfx, and other advanced features. The Weapon System is fully replicated.
The Weapon System is a modular system and has the easy integrated principal to any project.
The main unique features are:
- Various firing modes. The weapon system supports Automatic, Semi-Automatic, Burst-Automatic, Bolt & Pump Action, Single-Shot firing modes with Single & Multi-Shot (shotgun) feature.
- Predictive Recoil and Bullet spread features. With Predictive Recoil and bullet spread features, the weapon system reached a high level of weapons feel. Recoil and spread are easily customizable.
- SFX & Sound. For truly feeling of a weapon, the weapon system includes sounds and SFX features with elements like muzzle sfx, trail sfx, shell sfx, hit point sfx (dependent on surface type), shot sound and hit sound (dependent on surface type).
Also, the weapon system has many advanced features like as:
- Animation Properties for each weapon (Reloading, shooting, aim rate).
- Damage & Headshot Multiplier.
- Influencers System on weapons properties.
- Scope Mode.
- Camera Shake.
- Weapon Pickups & Ammo Pickup.
- Crosshair & Weapon Module.
Supported full network replication of all systems. Based only on blueprints.
It includes Integration guide and Weapon Tune Guide.
Technical Details
Similar Our Products
The weapon system available in other our products as part.
- FPS Character System
- TPS Character System
- TPS / FPS Character System
This project uses contents from: Animation Starter Pack, Shooter Game Template and starter content from UE4.
List of Features:
- Hitscan Logic
- Various firing modes: Automatic, Semi-Automatic, Burst-Automatic, Bolt & Pump Action, Single-Shot
- Single & Multi Shot (shotgun)
- Animation Properties for each weapon (Reloading, shooting, aim rate)
- Damage & Headshot Multiplier
- Predictive Recoil
- Bullets Spread
- Muzzle SFX
- Trail SFX
- Hit Point SFX (dependent on surface type)
- Shell SFX
- Decal SFX (dependent on surface type)
- Shot Sound
- Hit Sound (dependent on surface type)
- Influencers System on weapons properties
- Scope Mode
- Camera Shake
- Weapon Pickups
- Ammo Pickup
- Crosshair
- Weapon Module
Network Replicated: Yes
Documentation: Included in the pack (Content\WeaponSystem\Guides)
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Input Mappings: Keyboard, Mouse
Number of Blueprints: 45