(ACF U) Ascent Combat Framework Ultimate V4- C++ Complete Action RPG Creator

Dark Tower Int
Unreal Engine Versions
5.7
Distribution Method
Plugin
Asset Version
4.3
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Description

Ascent Combat Framework Ultimate (ACF U) is a multi-module C++ plugin designed to provide you with a powerful, extendable framework to build your state-of-the-art Action RPG in record time and supports multiplayer.

NEW ACF IV:
NEW V4.3: Added Designer Mode, Advanced dialogue tools, climbing, ladders, boats and more! Check here: https://slimwiki.com/dark-tower-int/acfu/changelogs-vqsl7jugzo-al08vojs3log


NEW V4.2 1/2026 Added AI Powered NPCs and Skill Tree Creator (Experimental)!
New V4.1 11/2025! Added Daily routines for NPCs, World Dialogues, DaySequences with day/night cycle support (Experimental), improved traversal and more!

Combat Modules are now fully powered by the Gameplay Ability System, with complete Blueprint support for it!
Introducing a brand-new Animation Layering system, Flying Mounts, a Building System, a new Lyra-inspired Inventory System using fragments and an Improved Finishers System using Contextual Animations!


This massive plugin includes the highly succesful Ascent Combat Framework, Ascent Toolset and Ascent UI Tools combined into a single, powerful asset, packed with additional unique features like the revolutionary Combo Graph and hundreds of integration Blueprints. ACF U includes advanced Editor tools that seamlessly blend with the Engine, making it feel like you're working with a supercharged version of Unreal.


NEW 1.2: Improved Warp Mechanics, Improved sample UI, enhanced AI Framework with ticketing system, added Hit stop and more!

NEW 1.1: New GASP integrated, Parry and more!


Introducing YARIN - The first AI Developer assistant for ACF - BETA VERSION can be tested here.


Unleash your Creativity

Crafted by engineers with real game-industry experience, ACF Ultimate combines the power of a professional, production-ready C++ tool with the simplicity of a Blueprint template. With a fully-featured Blueprint sample project that showcases all its capabilities, everything is setup to work out of the box, so you can jump straight into crafting your idea.

Work with the engine, not against it

Blueprint templates look easy, until you need to modify them. ACF U is built on an industry-standard layered architecture, using Gameplay Ability System, CommonUI, ContextualAnimations etc. like the pros do. It's a C++ plugin designed to be extended, not hacked. You build on top of it, not inside it. That means cleaner architecture, no conflicts, and updates that don't wipe your work. Use what you need, extend what you want, and leave behind the limitations of traditional templates.

ACF U gives you everything you need to create a complete game:


  • Advanced Character Controller with 3 sample AnimBlueprints: Blendspaces, Distance Matching and GASP Integration (BETA) with Motion Matching

  • Melee Combat with animation warp and adjustments

  • Ranged Combat and Shooting, with samples for bows, shotguns, rifles and pistols

  • Inventory & Equipment, with Crafting and fully ready UI with Gamepad Navigation for every element including vendors, chests etc.

  • Attribute System and Leveling, based on GAS

  • Automatic Save System, save and load your entire world with a single blueprint node

  • Spells: including many pre-made spells and the possibility of creating new ones

  • Targeting system, highly customizable including the possibility of locking as in souls-like games

  • Riding and Mounted Combat, generic riding systems that supports any kind of creature and vehicles

  • AI Framework with AI Groups and Companions, with many pre-made behaviours for AIs including monsters, melee, ranged enemies and mages!

  • Quest Editor, a node based quest editor with dozens of pre made objectives to create your quests!

  • Dialogue Editor , a node based dialogue system supporting custom cameras, animations and voices

  • Map Creator, create your world map/minimap or export it in an external software

  • Navigation, full navigation system with map, markers and compass

  • 100+ widget and Automatic Gamepad Navigation including main menu, puase, settings etc. Based on Common UI

  • Style Manager to reskin all the widgets in an incredibly easy way


Technical details

Code Modules & Features:

  • Actions System [Runtime]

  • Advanced RPG System [Runtime]

  • AI Framework [Runtime]

  • Ascent Combat Framework [Runtime]

  • Ascent Combo Graph [Runtime]

  • Ascent Combo Graph Editor [Editor]

  • Ascent Core Interfaces [Runtime]

  • Ascent Dialogue System [Runtime]

  • Ascent Dialogue System Editor [Editor]

Number of Blueprints: 380+

Number of C++ Classes: 700+

Network Replicated: Mostly yes, with some exceptions

Supported Development Platforms:

  • Windows: (Yes)

Supported Target Build Platforms: Windows, Android, PS5, Xbox One

Documentation: https://slimwiki.com/dark-tower-int/acfu/welcome


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